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11 December 2008

Expansion Review: Spore Creepy & Cute Parts Pack

 
Tired of slapping together creatures with the same old parts from Spore’s original creature creator? EA hopes that the Spore Creepy & Cute Parts Pack will be a shot in the arm that you, the Spore junkie, will crave.
cover art

Spore Creepy & Cute Parts Pack

(US: 17 Nov 2008)

Official Site

Tired of slapping together creatures with the same old parts from Spore’s original creature creator?  EA hopes that the Spore Creepy & Cute Parts Pack will be a shot in the arm that you, the Spore junkie, will crave.  But is it enough? 

Judging from the pattern established by other Maxis/EA hits like the Sims franchise, Spore C&C will be the first in a long line of updates.  As with The Sims 2, Maxis has confirmed in a press release that they will employ a two-pronged approach to deliver additional building tools (in the form of “stuff packs”) as well as altered gameplay (in the form of “expansion packs”).  The first expansion pack, scheduled for spring 2009, will add depth to the Space phase. 

This delivery model will hopefully keep the game (and its accompanying online community) fresh and growing.  It will also keep the cash flowing into EA’s coffers, and this parts pack in particular feels more like a greedy grab for green than a bona fide attempt to refresh the gameplay.  Coming just two months after Spore’s initial release, the parts pack adds 60 new body parts, 12 new paint themes, and 24 “test drive” animations.  None of these additions alter the mechanics or difficulty of the gameplay, but are intended to give players more control over the appearance and abilities of their creatures. 

I strongly suspect that Spore’s upcoming expansion will be the first in a series of four expansions that will address each of the four phases of the game after cell phase.  Many critics of the game (myself included) felt that each phase merely scratched the surface of the genre’s capabilities, and I imagine that the expansions are going to offer Spore fans an opportunity to add complexity to the phases they like best without being obligated to spend money upgrading every part of the multifaceted gameplay.  Meanwhile—and this is pure speculation—now that a collection of creature parts has been released, expect to see additional stuff packs that expand the vehicle and architecture tool sets as well. 

After installing and playing with the Spore C&C for a while, I did feel that the game benefited from the greater variety of parts available.  Still, adding a few dozen body parts to the creature creation tools seems like a disappointingly simplistic approach to sparking creativity in the user community.  I couldn’t help but think back to a simpler time, when user-created content was an indie thing that required a fairly rigorous set of digital design skills but was completely and absolutely open-ended.  It seems to me that since so much of Spore’s concept revolves around a shared, creative community, limiting players’ creativity with a pre-set collection of materials impedes the growth of the fan base.  In other words, I think it’s a big, fat, hairy mistake. 

Once upon a time, back in the dark ages of 56k dialup modems, there were games that were both fun and hackable.  Players would create their own content for their favorite games and upload it to fan sites, sharing among themselves free of charge.  Sure, you had to muck around with graphics editors and such, and the results were sometimes comically bad, but back in the early days of The Sims—and I know I am dating myself by admitting I can remember this—people just made stuff and shared it.  Independent programmers even made simple tools to help other people make stuff, and it was a labor of love. 

I mention The Sims specifically because, although there were many other mod-able games at the time, the large, creative community that emerged was an unforeseen consequence of The Sims’ open-endedness that took even Will Wright by surprise.  Later, the huge success of the fan community inspired Maxis to create tools like Creature Creator and The Sims 2’s Body Shop, which would theoretically allow more people to create more stuff with less effort. 

However, when the grassroots movement was absorbed by the establishment, as it were, Maxis wanted (and needed) to exercise control over user-created content in order to maintain their “T” rating.  In other words, bye-bye, nude skins and double-D-cup meshes.  By standardizing and controlling the tools, Maxis was able to limit inappropriate content, but they also squelched much of the creative open-endedness that was inherent in the first-generation, third-party tools.  Furthermore, they opened the floodgates for the less skilled, less devoted, and less innovative designers to create enormous truckloads of mediocre work.  In short, more people are now able to make stuff, but most of it is crap. 

Should Maxis give more control back to the players and create tools that allow users to generate their own custom body parts?  Is it worth having six hundred creatures that look like anthropomorphic genitalia if it means we also get a digital equivalent of the Venus de Milo?  For Maxis, the ability to control and regulate content is an important part of their business model, so it’s unlikely that they will be willing to relinquish that.  But it certainly would be interesting to see what would emerge if they did.

Jamie Lynn Dunston

 
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Comments

There is already a growing mod community with 2 sites leading the way with a tool to mod not only the game, but with the ability to create new parts without interference from EA.

Check it out here:
http://sporedum.net/spore-modding/sporemaster/

Regards

Ball Lightning

Comment by Ball Lightning from Australia — December 13, 2008 @ 1:15 am

Thanks for that link!  Good to see I’m not the only out there who thinks this way…

Comment by Jamie Lynn Dunston — December 19, 2008 @ 1:16 am

I bought Spore Creature Creator and Spore as soon as they were available. At first, I loved them both and played frequently. Then patch 1.1 for the Mac was released. I installed it and was told to reinstall the software. I did. Then upon launch was told to install the patch. I did again and again it prompted me to reinstall from the disc. I went through this procedure with both programs on both my Macs and got the same thing. An endless loop of install - reinstall! Fine I thought, I won’t install the patch. Then I got Creepy & Cute from a friend as a gift - upon starting it looks as if it is installing patches, but then it stopped and said I would need to reinstall the software from the disc!!!! EA support is the worse so there is no way to get direct help for the problem.

I’m fed up. The game is no longer fun, these hassles have ruined my initial appreciation.

Comment by Cute Text Messages from India — December 21, 2008 @ 4:10 am

I would definitely agree that the Parts Pack fails to excite. It could have easily been a free downloadable add-on from a less greedy EA. Three new rows of parts, fifteen minutes of fun, and then, back to the same old.

Comment by Christine from Connecticut — December 30, 2008 @ 9:57 am

This is exactly what I was looking for. Thanks for sharing this great article! That is very interesting smile I love reading and I am always searching for informative information like this! You are bookmarked!
Thx

Comment by q warez — January 6, 2009 @ 2:43 pm

I had tried this game once or twice by downloading its free version available on internet. I didn’t find it so much interesting though. I made two spores while played the game for about one hour or so! It’s fun to make these creatures but the game is better suitable for youngsters.

Comment by Funny SMS from Fsd — January 21, 2009 @ 4:52 am

yeah, but the usefulness of a game ultimately depends on personal preferences and the sophisticated fun features it offers to its players. One of my friends is just crazy for this sort of games.

Comment by I Miss You from pak — January 28, 2009 @ 6:23 am

Three new rows of parts, fifteen minutes of fun, and then, back to the same old.

Comment by Logo Design — February 14, 2009 @ 2:01 am

The new expansion (galactic adventures) looks really good:
http://sporedum.wordpress.com/spore-expansion-galactic-adventure/

Comment by Ball Lightning from Melbourne — February 14, 2009 @ 3:04 am

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