Quantcast

Call for Papers: PopMatters Celebrates The Jam in Massive Special Section

Execution - An Experiment in Game Consequences

Friday, May 30, 2008
This is a write-up about an extremely short (1-2 minutes) experiment game called Execution. The experiment will not have much effect if you read the write-up before trying it yourself.

I found this game via Brenda Brathwaite at her blog Applied Game Design and it proposes an interesting take on how to generate moral dilemmas in games. One of the major dilemmas with pushing games into more complex experiences and art forms is that games don’t necessarily generate any kind of consequences. Unlike shooting someone in real life, which leads to both moral and literal consequences, in a video game it either doesn’t matter or can be undone. If I accidentally say something awful to someone in Mass Effect and we get into a fight, I can just load my game. Few people are going to allow something like making a mistake impair their enjoyment of a game experience. They want the best items, the ‘best’ ending, and for things to generally work in their favor. So even games that do feature choices just inevitably devolve into asking someone to make a choice and then letting them keep answering until they get the right response.


There are two solutions in games to this problem. You can make the plot entirely linear, in which case the player isn’t responsible for the consequences anyways. Or you can make either choice a valid one. Although that’s an interesting solution for a morally grey scenario, it becomes problematic when we get back to the fight in Mass Effect. Sometimes what the player did was wrong, there are serious consequences to such actions, and they should be punished for them. And the only real way to do that is to take away the save game feature.


As the commenters at Brathwaite’s blog note, part of what makes the player reaction so interesting is how much they dislike the decision forced on them. Either quit the game or shoot the victim. You know shooting is bad, the game clearly warns you that there will be consequences, and then it forces them by making the little man be dead even after you restart the game. Some players just re-installed the game and made the “correct” choice and others denounced the entire process. Despite the wisdom of ‘War Games’, most people aren’t really inclined to consider quitting the game a valid choice.


This isn’t the first time a game has attempted the “Quit or Do the Wrong Thing” game design. The brilliant Immortal Defense offers a similar dilemma towards the final levels and tends to produce the same mixed-results from the player. Would it be better if the game gave me two wrong choices? Would it be better if I made the wrong choice but later on I was able to redeem myself? Whatever the game design people come up with to create consequences and morality, the greater issue almost seems to be directed at the players themselves. If we are prepared to allow a game to teach us a moral, what kind of game designs are we going to have to accept that create the consequences needed for such a lesson?

Comments
Now on PopMatters
The Walkmen: Heaven (Reviews) [Tue, 2:00 am]
King Tuff: King Tuff (Reviews) [Tue, 2:00 am]
Lake Street Dive: Fun Machine EP (Capsule Reviews) [Tue, 2:00 am]
Theresa Andersson: Street Parade (Reviews) [Tue, 2:00 am]
AlunaGeorge: You Know You Like It EP (Capsule Reviews) [Tue, 2:00 am]
Mean Jeans: Mean Jeans on Mars (Reviews) [Tue, 2:00 am]
Yarn: Almost Home (Capsule Reviews) [Tue, 2:00 am]
Lee Bannon: Fantastic Plastic (Reviews) [Tue, 2:00 am]
Devil May Cry: HD Collection (Reviews) [Tue, 1:00 am]
'Battleship': What Did You Expect? (Short Ends and Leader) [Mon, 2:00 pm]
East Meets Least: 'Thirteen Women' (Short Ends and Leader) [Fri, 4:00 pm]
'Man to Man' is an Early Talkie that's Not Stagey at All (Short Ends and Leader) [Fri, 4:00 pm]
  1. The Top 10 Overplayed Songs You Hate by Artists You Love (Sound Affects)
  2. Tea with 'Sherlock': Investigating the Investigators (Features)
  3. Sunk? This 'Battleship' Stunk! (Short Ends and Leader)
  4. Tenacious D: Rize of the Fenix (Reviews)
  5. Top Ten Lost Midwest Punk Singles (Sound Affects)
  6. 10 Pieces of Cinematic Art That Require Revisiting (Short Ends and Leader)
  7. Like 'Doom', In Heels (Moving Pixels)
  8. Punk Rock's Pet Sounds: An Interview with Bomb the Music Industry! (Features)
  9. She's a Rainbow: A Tribute to Donna Summer (Features)
  10. Counterbalance No. 82: U2's 'Achtung Baby' (Sound Affects)
  11. 'Albatross': A Not-So-Weighty Coming-of-Age Meets Mid-Life-Crisis Film (Reviews)
  12. Counterbalance No. 83: The Stooges' 'Fun House' (Sound Affects)
  13. We Will Avenge Them Or… Be Avenged?: The Individual in the US Experience (Features)
  14. Go Goth!: Ranking the Burton/Depp Collaborations (Short Ends and Leader)
  15. The Queen and Her Crayons: An Interview With Donna Summer (Features)
  16. The Best Canadian Records of the Year? The Fun Agony of Voting for the Polaris Prize Long List (Sound Affects)
  17. Flash Points: Mommy's Breast, Marriage Equality and Why Chipotle Is King (Features)
  18. Something’s Wrong with the Black Widow! (Graphic Novelties)
  19. Sergio Leone: Something to Do with Death (Columns)
  20. Killer Mike: R.A.P. Music (Reviews)
  21. Sherlock Holmes, Dirk Gently and the Case of the Eccentric Detective (Columns)
  22. Early Summer 2012 New Music Playlist (Mixed Media)
  23. In Support of Supports (Moving Pixels)
  24. In Defense Of... Rock Radio: A Force in Popular Culture (Columns)
  25. Flash Points: Chicks, Sluts and Facebook (Features)
  26. The Cult: Choice of Weapon (Reviews)
  27. Willie Nelson: Heroes (Reviews)
  28. Garbage: Not Your Kind of People (Reviews)
  29. 'People's Pornography': The Mundanities of Pornography and Surveillance Culture (Reviews)
  30. Like a Jack London Story on Steroids: 'The Grey' (Reviews)
PM Picks
Announcements
Ratings

10 - The Best of the Best

9 - Very Nearly Perfect

8 - Excellent

7 - Damn Good

6 - Good

5 - Average

4 - Unexceptional

3 - Weak

2 - Seriously Flawed

1 - Terrible

© 1999-2012 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks
of PopMatters Media, Inc.

PopMatters is wholly independently owned and operated.
PopMatters is a member of BUZZMEDIA Music, MOG and Guardian Select.