The Great Divorce

Caught in the Act
Oh my God! Video Games! You’re home early! I…I don’t know what to say. Look, this is just a one time thing. It’s just some cheap book I found, okay? I promise the story will be dumb, I’ll hardly give her the time of day. Her name? Oh…I think it’s ‘Catcher in the Rye’ or some silly thing like that. You’ve never met her. Don’t shout at me like that! Don’t turn it into a showdown. You know what I mean, turning it into a competition where there is only a winner and a loser. You always do that! Everything has to be a score or a strategy. It’s not like you’ve never cheated on me before. I’ve seen you with those fancy visual graphics cards. “Oh what will plot care, I’m fun and you look good.” You think I don’t hear that kind of stuff? You think it doesn’t hurt me? Literature and I go way back. She’s kind, she doesn’t complain about my linearity, she doesn’t…oh, come back! Of course I think you’re art! I didn’t mean it like that.

The Fight
Yeah, I’ve had a bit to drink. So what? As soon as I have a couple of beers you get all fidgety and stop working. You know what? A plot like me needs a couple of beers. Sometimes more than a couple. It’s called relaxing. It’s not like you even know the meaning of that. You’re always demanding I do this meaningless nonsense. Level up the character before this scene. Let me have a sidequest. But I don’t want her to die, let me choose something else. Waah, waah. Everything is a skill tree to you. You think you’re gonna find emotion in a skill tree? You think you’re gonna find compassion? When are you ever there for me? When I’m doing something sad, you just sit and wait until you can fix it. That’s when you’re even willing to sit there! Every time I want to have a cutscene it’s just bitch, bitch. I wanna talk, me me me. You said you don’t get to talk enough when I’m telling a story, well I’m saying you can’t talk all the time either! You talk about experience. You know what I experience when I’m with you, Video Games? Do you know what happens when I finally get to the end? You making some insane last boss that makes me want to give up. I get to the end, I’ve told this great story, I’ve put up with all your bullshit, and then you save the biggest challenge for the end. When is the end of a story supposed to be the damned hard part? You could at least have the hardest level be in the third act when the conflict is peaking! Where are you going? Don’t turn your back on me, video games! Oh no! No plot twist this time. No amnesia back story, there’s no skipping this cutscene. We’re through, do you hear me? I want a divorce. Plot and video games…are no more.

The Divorce
I want dialog trees and map exploration. You can keep the dungeons and booby traps, but I want joint custody of crypts and underground cities. Because we already agreed you didn’t get to keep fantasy settings, Video Games. Alright, alright, take the Pokemon. It’s not like they’re happy without constant grinding anyways. I’m keeping the photo mechanic too. Oh, like you even used the thing! We already agreed to keep joint custody of art & design, so it’s not like they won’t still be able to use it. I…aw geez, don’t cry. I thought we agreed this was for the best. You can just…use a scan visor or something. I don’t know what it will say! Have it give the monster’s stats. Hey, okay, okay. It’s both our faults, alright? Look…take the Wii Fit. Yeah, take it. It’s not like I can do anything with it. You said yourself half the time you don’t even know why you keep me around. Well, half the time I wonder the same thing about you. We’re just not meant for each other. I want to tell a linear story that brings out emotion and…I guess I just don’t know how to deal with your interactivity. Damn video games you just…you keep wanting every story I tell to be about winning and player input. I can’t always do that. Not if I’m going to be true to myself. Hey, keep survival horror. Yeah, really, I mean it.

Ten Years Later
Oh wow, how’s it going? Its been ages! Yeah, yeah I’m fine. Me and Interactive Fiction started dating after you and I ended things. Lots of exploring gorgeous landscapes, talking to people, maybe pick some stuff up. We try to keep the challenge at really easy though, keep things smooth. She’s good to me, y’know? I don’t make her go through every little scene I think up and she respects my talking time. But enough of that, how are you? You look great! I hear about you and virtual reality all the time in the news. You finally got that light saber thing going, huh? Still griping about the physics and all that? Ha…man, I can’t believe I ran into you like this. Y’know, people still ask about you. About us, really. I can’t tell you how many times someone asks me to do the insult swordfighting gag. And Christ, Bioshock, no one will shut up about that one. I keep telling everyone I left half-way through, but they just shout me down. Remember Portal? I bet you do. You talked about that night like you coul-… I, no, yeah. Sorry, that was inappropriate. It’s weird, we used to fight so much. You got so mad at me for Lair. And I still don’t know if I can forgive you for making me show up to your Super Mario Galaxy party. But still…we had some good times. We should get together again.


Comments
Wow, great work!
Comment by Peter — July 8, 2008 @ 9:44 am
Thanks man…I’m still kinda waiting for the gaming community to reward me with my honorary “Eat Shit & Die” for making fun of a volatile issue. Who knows? Maybe I’ll swing under the radar with this one.
Comment by L.B. Jeffries — July 8, 2008 @ 11:47 am
Hilarious! By the way, last time I heard about Videogames, she was dating Sports, having a sip of wine over a Wii Fit mat :P
Comment by Gonzalo Frasca — July 8, 2008 @ 7:17 pm
Too funny. Made my morning, LB!
Comment by Corvus from Planet Earth — July 9, 2008 @ 4:38 am
Awesome! Very well-written. To the impending future where the WiiSaber is reality!
Comment by Dominic from Montreal — July 9, 2008 @ 10:42 am
Thanks for the shout-outs everyone. Sorry for the cynicism…I live by the “Plan for the worst, hope for the best” motto.
Comment by L.B. Jeffries — July 10, 2008 @ 6:35 am
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<i>“When is the end of a story supposed to be the damned hard part? You could at least have the hardest level be in the third act when the conflict is peaking!”</i>
The end of a story doesn’t have to be, but we’re talking about games - of which story isn’t the foundation. I play games for challenge primarily, and I can’t envision a game which most challenging part is placed halfway through it as a compelling <u>gaming</u> experience.
Kudos on the well-thought, clever piece.
Comment by idiosyncratic idiot — July 27, 2008 @ 4:24 pm
Hey “Idiosyncratic Idiot,” I would have agreed with you completely until last week, when I read this article by Manveer Heir, “Design Lesson 101 - Metal Gear”: http://www.gamedevelopment.com/php-bin/news_index.php?story=19434
He points out that the beginning of Metal Gear is one of the hardest parts, since Snake has little health and no special abilities. As he grows stronger over the course of the game, the core tasks—sneaking and killing—actually become easier, which lets the player focus more on exploration and puzzle-based challenges.
I suspect that this is a more common story than most of us care to admit. We play games because they’re hard, but sometimes the most entertaining part is using your hard-earned powerups to kick ass without breaking a sweat!
Comment by Peter — July 27, 2008 @ 6:44 pm
Oh, I hate when they do that! Arguing all the time. All that screaming and shouting. And now that divorce?! I really want them back together. Can you make that happen nxt time?
I’ll try to do that in my dissertation. It won’t be easy, though. But if any of you would like to help me, I’ll be grateful for life.
Comment by Hubert Kubit from Poland — September 1, 2008 @ 12:11 pm
Pretty funny LB. Look forward to the next one :)
Comment by Ben — September 9, 2008 @ 12:36 pm
That’s so funny, thanks for sharing this out. My friend will be so happy to check this out.
Comment by dating site — October 19, 2008 @ 6:14 am
Marriage is wonderful part of life,in that why to add divorce for its negative part.Lets enjoy life my friends :-)
Comment by Rathna from India — October 24, 2008 @ 8:58 am
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Excellent point, Rathna! Anybody who says divorce is “great” should *read a few articles* about it.
Comment by Peter — October 24, 2008 @ 9:01 am
The title is a reference to C.S. Lewis book, ‘The Great Divorce’, which is in turn a reference to William Blake’s ‘The Marriage of Heaven & Hell’. The idea being a reference to C.S. Lewis’s argument of the incompatibility of the two ideologies.
Plot and game design seem to have a similar debate, though nothing quite on the scale of human souls.
Comment by L.B. Jeffries — October 24, 2008 @ 9:18 am
Thanks, L.B. I didn’t actually get the reference. But at least I noticed the article was about game design… (my comment above was an attempt at a joke)
Comment by Peter — October 24, 2008 @ 9:30 am
Sorry man, I still get the feed on these comments via e-mail. My joke detector must not be on yet or something, I actually thought an argument about divorce was going to fire up.
Comment by L.B. Jeffries — October 24, 2008 @ 9:33 am
I’ll try to do that in my dissertation. It won’t be easy, though. But if any of you would like to help me, I’ll be grateful for life.
Comment by dissertation — October 24, 2008 @ 9:15 pm
It won’t be easy, though. But if any of you would like to help me, I’ll be grateful for life.
That was such a good read for me, thank you so much.
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I’ll try to do that in my dissertation. It won’t be easy, though. But if any of you would like to help me, I’ll be grateful for life.
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As Snake grows stronger over the course of the game, the core tasks—sneaking and killing—actually become easier, which lets the player focus more on exploration and puzzle-based challenges.
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It always comes down to the video games!
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