Quantcast

Call for Feature Essays About Any Aspect of Popular Culture, Present or Past

The Great Divorce

Tuesday, Jul 8, 2008
Apparently, L.B. read one too many ludology versus narrative debates and decided to have a little fun...by writing a narrative about video games and plot getting divorced, from the perspective of plot.


Caught in the Act


Oh my God! Video Games! You’re home early! I…I don’t know what to say. Look, this is just a one time thing. It’s just some cheap book I found, okay? I promise the story will be dumb, I’ll hardly give her the time of day. Her name? Oh…I think it’s ‘Catcher in the Rye’ or some silly thing like that. You’ve never met her. Don’t shout at me like that! Don’t turn it into a showdown. You know what I mean, turning it into a competition where there is only a winner and a loser. You always do that! Everything has to be a score or a strategy. It’s not like you’ve never cheated on me before. I’ve seen you with those fancy visual graphics cards. “Oh what will plot care, I’m fun and you look good.” You think I don’t hear that kind of stuff? You think it doesn’t hurt me? Literature and I go way back. She’s kind, she doesn’t complain about my linearity, she doesn’t…oh, come back! Of course I think you’re art! I didn’t mean it like that.


 


The Fight


Yeah, I’ve had a bit to drink. So what? As soon as I have a couple of beers you get all fidgety and stop working. You know what? A plot like me needs a couple of beers. Sometimes more than a couple. It’s called relaxing. It’s not like you even know the meaning of that. You’re always demanding I do this meaningless nonsense. Level up the character before this scene. Let me have a sidequest. But I don’t want her to die, let me choose something else. Waah, waah. Everything is a skill tree to you. You think you’re gonna find emotion in a skill tree? You think you’re gonna find compassion? When are you ever there for me? When I’m doing something sad, you just sit and wait until you can fix it. That’s when you’re even willing to sit there! Every time I want to have a cutscene it’s just bitch, bitch. I wanna talk, me me me. You said you don’t get to talk enough when I’m telling a story, well I’m saying you can’t talk all the time either! You talk about experience. You know what I experience when I’m with you, Video Games? Do you know what happens when I finally get to the end? You making some insane last boss that makes me want to give up. I get to the end, I’ve told this great story, I’ve put up with all your bullshit, and then you save the biggest challenge for the end. When is the end of a story supposed to be the damned hard part? You could at least have the hardest level be in the third act when the conflict is peaking! Where are you going? Don’t turn your back on me, video games! Oh no! No plot twist this time. No amnesia back story, there’s no skipping this cutscene. We’re through, do you hear me? I want a divorce. Plot and video games…are no more.


 


The Divorce


I want dialog trees and map exploration. You can keep the dungeons and booby traps, but I want joint custody of crypts and underground cities. Because we already agreed you didn’t get to keep fantasy settings, Video Games. Alright, alright, take the Pokemon. It’s not like they’re happy without constant grinding anyways. I’m keeping the photo mechanic too. Oh, like you even used the thing! We already agreed to keep joint custody of art & design, so it’s not like they won’t still be able to use it. I…aw geez, don’t cry. I thought we agreed this was for the best. You can just…use a scan visor or something. I don’t know what it will say! Have it give the monster’s stats. Hey, okay, okay. It’s both our faults, alright? Look…take the Wii Fit. Yeah, take it. It’s not like I can do anything with it. You said yourself half the time you don’t even know why you keep me around. Well, half the time I wonder the same thing about you. We’re just not meant for each other. I want to tell a linear story that brings out emotion and…I guess I just don’t know how to deal with your interactivity. Damn video games you just…you keep wanting every story I tell to be about winning and player input. I can’t always do that. Not if I’m going to be true to myself. Hey, keep survival horror. Yeah, really, I mean it.


Ten Years Later


Oh wow, how’s it going? Its been ages! Yeah, yeah I’m fine. Me and Interactive Fiction started dating after you and I ended things. Lots of exploring gorgeous landscapes, talking to people, maybe pick some stuff up. We try to keep the challenge at really easy though, keep things smooth. She’s good to me, y’know? I don’t make her go through every little scene I think up and she respects my talking time. But enough of that, how are you? You look great! I hear about you and virtual reality all the time in the news. You finally got that light saber thing going, huh? Still griping about the physics and all that? Ha…man, I can’t believe I ran into you like this. Y’know, people still ask about you. About us, really. I can’t tell you how many times someone asks me to do the insult swordfighting gag. And Christ, Bioshock, no one will shut up about that one. I keep telling everyone I left half-way through, but they just shout me down. Remember Portal? I bet you do. You talked about that night like you coul-… I, no, yeah. Sorry, that was inappropriate. It’s weird, we used to fight so much. You got so mad at me for Lair. And I still don’t know if I can forgive you for making me show up to your Super Mario Galaxy party. But still…we had some good times. We should get together again.

Comments
Now on PopMatters
Q&A with Dickens scholar (PopWire) [Thu, 8:05 am]
Faith vs. Sonic (Moving Pixels) [Thu, 7:00 am]
Ben Gazzara and The End Of An Aura (Short Ends and Leader) [Thu, 5:00 am]
Sharon Van Etten: Tramp (Reviews) [Thu, 1:00 am]
Dierks Bentley: Home (Reviews) [Thu, 1:00 am]
WhoMadeWho: Inside World EP (Capsule Reviews) [Thu, 1:00 am]
Lawrence Ball: Method Music (Reviews) [Thu, 1:00 am]
  1. 'Nebraska': Bruce Springsteen's 'Heart of Darkness' (Columns)
  2. 10 Songs That Will Make You Love U2 (Sound Affects)
  3. Slipped Discs 2011 - Part 1: From 13Ghosts to Friendly Fires (Features)
  4. The Best Games of 2011 (Features)
  5. Counterbalance No. 66: Carole King’s 'Tapestry' (Sound Affects)
  6. Not-So-Central Casting: Kevin Smith and the Birth of the Reality Podcast (Features)
  7. The 10 Greatest Movie Spies Ever (Short Ends and Leader)
  8. 'Amy' Is a Horror Game That Is Broken in All the Right Ways (Moving Pixels)
  9. Slipped Discs 2011 - Part 2: From the Go! Team to the Phoenix Foundation (Features)
  10. Slipped Discs 2011 - Part 3: From Real Estate to Youth Lagoon (Features)
  11. Different Flavored Skulls: An Intimate Chat with the Flaming Lips' Wayne Coyne (Features)
  12. Lana Del Rey: Born to Die (Reviews)
  13. 'Library After Air Raid': On the Survival of Culture Amid the Barbarity of War (Columns)
  14. The Future Is a Faded Song: Douglas Rushkoff on the Groundbreaking "ADD" (Features)
  15. Get Off of My Cloud!: 'Collecting' Music in the Digital Age (Features)
  16. The 10 Greatest Shakespeare Film Adaptations of All Time (Short Ends and Leader)
  17. Leonard Cohen: Old Ideas (Reviews)
  18. Google and the Production of Curiosity (Marginal Utility)
  19. The Top 15 Madonna Singles of All Time (Sound Affects)
  20. Carole E. Barrowman’s Authorial Journey to Hollow Earth (Features)
  21. Various Artists: T Bone Burnett Presents the Speaking Clock Revue (Reviews)
  22. Tower Songs: Townes Van Zandt (Columns)
  23. Black Bananas: Rad Times Xpress IV (Reviews)
  24. The Gay Ole Countryside (Columns)
  25. Of Montreal: Paralytic Stalks (Reviews)
  26. Paul McCartney: Kisses on the Bottom (Reviews)
  27. 'Namath': Broadway Joe Looks Back (Reviews)
  28. Counterbalance No. 67: John Coltrane’s 'A Love Supreme' (Sound Affects)
  29. The Asteroids Galaxy Tour - "Heart Attack" (Cosmic Kids Remix) (PopMatters Premiere) (Mixed Media)
  30. A Tale of How Great Journalism Became Revisionist History: Grambling State U Football (Columns)
PM Picks
Announcements
Ratings

10 - The Best of the Best

9 - Very Nearly Perfect

8 - Excellent

7 - Damn Good

6 - Good

5 - Average

4 - Unexceptional

3 - Weak

2 - Seriously Flawed

1 - Terrible

© 1999-2012 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks
of PopMatters Media, Inc.

PopMatters is wholly independently owned and operated.
PopMatters is a member of BUZZMEDIA Music, MOG and Guardian Select.