Quantcast

Call for Papers: PopMatters Celebrates The Jam in Massive Special Section

Multimedia
cover art

Super Mario Galaxy 2

(Nintendo; US: 23 May 2010)

Nintendo arguably created platform games with Donkey Kong in 1981.  Ever since, they have been pushing the boundaries of what platforming means.  In many ways, throughout its history, Nintendo has succeeded in not just releasing successful titles but rather in releasing titles that have become gaming archetypes.  Nintendo takes a lot of heat for an overall conservative approach to gaming, but games like Metroid: Prime, The Legend of Zelda: Ocarina of Time, Super Mario 64 and Super Mario Galaxy (not to mention the DS, Wii, and forthcoming 3DS) demonstrate that they are absolutely willing to take chances when they feel confident in the fun factor of the final product.


Super Mario Galaxy was thoroughly enjoyable, and the opportunity to revisit its mechanics in the same console generation is a treat.  Miyamoto has claimed that Galaxy 2 was born of the development team having more ideas than could fit in the original.


Though Galaxy 2 was originally intended to be something of a remix, it apparently became clear at some point that there were enough fresh ideas for an all new game.  Personally, I’m glad they made this choice.  Rather than just revisiting old levels with new goals, players are treated to an entirely new adventure.  In addition to new levels, players are treated to the reappearance of Yoshi, as well as new ability granting suits.


Yoshi has his own powerups that allow him to run up otherwise impossible inclines or float like a helium balloon.  The Rock Suit allows you to chaotically bowl over enemies.  As you can use it to create temporary platforms in midair, Mario’s Cloud suit brings its own possibilities for platform recklessness, particularly in vertically oriented levels.  There’s something undeniably fun about saving yourself from plummeting into a black hole by throwing out a cloud to save yourself with it at the last second.  My favorite, however, has to be the Spin Drill, which allows Mario to go so deep into the ground that he surfaces on the other side of whatever planetoid he’s on, like old cartoons where Bugs Bunny arrives in China by drilling through the center of the Earth.


As a whole, Galaxy 2 is more difficult than its predecessor, and for long-time Mario veterans, this change is welcome.  There’s certainly enough fun to be had by all, but the coin limits required to progress in the game aren’t forgiving, and collecting all 120 of the Power Stars (242 if you take on the Green Star challenge, and the unlockable final galaxy) is certainly not an easy achievement.  The journey to do so takes place through wildly inventive levels.  Certainly there are the obligatory ice, fire, and desert worlds.  But while the themes of levels tend to follow traditional Mario tropes, the mechanics within them are consistently fresh.  Further there are also winks and nods to the previous 3D Mario games.  For example, the Rainbow Road makes an appearance. Even the 2D classics are referenced in the game’s world map, which features as your avatar, the Mario head-shaped spacecraft on which you are traveling.


While the multiplayer offering on display in Galaxy 2 is a little meatier than in the original, it’s still clearly something of an afterthought.  Frankly, those looking for a Mario experience that’s entertaining for multiple people already have New Super Mario Bros., not to mention a number of Mario-themed games that have been developed from the ground up with a focus on multiplayer, such as the Mario Kart and Smash Bros. titles.  Core Mario platform titles, with the possible exception of perhaps the original Mario Bros. and the aforementioned NSMB, have always been best enjoyed with one player playing at a time, friends on the couch waiting for their turn notwithstanding.


If there is a minor complaint to be had, it’s with respect to the Green Star hunt that becomes available after collecting the main 120 Power Stars. The first Galaxy enticed completionists to play through the game again as Luigi, and with his loose, slidey controls, doing so was akin to a “hard mode”.  Galaxy 2 places three Green Stars in every level that you’ve seen throughout the game.  No doubt it takes some platforming skill to collect these items, but unfortunately it also requires far too much hunting, a mechanic that is woefully outdated in modern gaming.  Again, as it’s an entirely optional section of the game, it’s a minor quibble.  But it is worth noting, as it potentially affects the overall longevity of the title.


Fans of Super Mario Galaxy are sure to enjoy the sequel.  In fact, as is par for the course with Mario games, it’s tough to imagine any gamer who wouldn’t enjoy something about Super Mario Galaxy 2.  Once again, Nintendo demonstrates that mechanical polish, art direction, and level design can easily compete with bleeding edge graphics and other technologies when it comes to sheer fun.

Rating:

Media
Related Articles
By Brian Crecente
25 May 2010
26 Nov 2007
Super Mario Galaxy might be the first time old-school gamers have to accept that, y'know, maybe gamers these days do have it better than they did.
Comments
Now on PopMatters
  1. The Top 10 Overplayed Songs You Hate by Artists You Love (Sound Affects)
  2. Tea with 'Sherlock': Investigating the Investigators (Features)
  3. Sunk? This 'Battleship' Stunk! (Short Ends and Leader)
  4. Tenacious D: Rize of the Fenix (Reviews)
  5. Top Ten Lost Midwest Punk Singles (Sound Affects)
  6. 10 Pieces of Cinematic Art That Require Revisiting (Short Ends and Leader)
  7. Like 'Doom', In Heels (Moving Pixels)
  8. Punk Rock's Pet Sounds: An Interview with Bomb the Music Industry! (Features)
  9. She's a Rainbow: A Tribute to Donna Summer (Features)
  10. Counterbalance No. 82: U2's 'Achtung Baby' (Sound Affects)
  11. 'Albatross': A Not-So-Weighty Coming-of-Age Meets Mid-Life-Crisis Film (Reviews)
  12. Counterbalance No. 83: The Stooges' 'Fun House' (Sound Affects)
  13. We Will Avenge Them Or… Be Avenged?: The Individual in the US Experience (Features)
  14. The Queen and Her Crayons: An Interview With Donna Summer (Features)
  15. The Best Canadian Records of the Year? The Fun Agony of Voting for the Polaris Prize Long List (Sound Affects)
  16. Flash Points: Mommy's Breast, Marriage Equality and Why Chipotle Is King (Features)
  17. Sergio Leone: Something to Do with Death (Columns)
  18. Killer Mike: R.A.P. Music (Reviews)
  19. Sherlock Holmes, Dirk Gently and the Case of the Eccentric Detective (Columns)
  20. Early Summer 2012 New Music Playlist (Mixed Media)
  21. In Support of Supports (Moving Pixels)
  22. Flash Points: Chicks, Sluts and Facebook (Features)
  23. In Defense Of... Rock Radio: A Force in Popular Culture (Columns)
  24. The Cult: Choice of Weapon (Reviews)
  25. Garbage: Not Your Kind of People (Reviews)
  26. Willie Nelson: Heroes (Reviews)
  27. 'People's Pornography': The Mundanities of Pornography and Surveillance Culture (Reviews)
  28. Feeling '80s Spirit: Post-Hardcore Punk for the Plastic Generation (Columns)
  29. Like a Jack London Story on Steroids: 'The Grey' (Reviews)
  30. Saint Etienne: Words and Music (Reviews)
PM Picks
Announcements
Ratings

10 - The Best of the Best

9 - Very Nearly Perfect

8 - Excellent

7 - Damn Good

6 - Good

5 - Average

4 - Unexceptional

3 - Weak

2 - Seriously Flawed

1 - Terrible

© 1999-2012 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks
of PopMatters Media, Inc.

PopMatters is wholly independently owned and operated.
PopMatters is a member of BUZZMEDIA Music, MOG and Guardian Select.