Quantcast

Call for Papers: PopMatters Celebrates The Jam in Massive Special Section

Multimedia
cover art

Castlevania: Harmony of Despair

(Konami; US: 4 Aug 2010)

Castlevania is a series that in its 24 year existence has seen nearly every reasonable iteration. There have been platformers, fighters, puzzle games, and third-person adventurers. At this point, it’s a series that sees as much success because of its brand name as it does the quality of its actual gameplay because the Castlevania series carries a mythology and mystique to it, rivaled only by marquees like Final Fantasy and Resident Evil. In that regard, the Xbox Live Arcade release, Castlevania: Harmony of Despair, is something of a tangent for the series.


Harmony of Despair is barely recognizable as a Castlevania game. Rather than being like the 2-D platformers that the series has created in recent years (and that it’s graphically similar to) the game is a generic party-themed, puzzle adventure platformer. You could just as easily slap the title Gauntlet or Vampire Hunter on the digital cover art and come away with the same feeling. Aside from some recognizable enemies and the names of protagonists (who are nearly interchangeable—but more about that later), Harmony of Despair is completely lacking in addressing the mythology of Castlevania.


In Harmony of Despair, you play as one of six previous Castlevania protagonists and attempt to work your way through increasingly large maze-like castles. You wander room to room in an effort to stumble across massive boss-type substances. There are various levers and switches that you have to find in order to move forward and further your journey into the perpetual onslaught of zombies, skeletons, and other somewhat recognizable Castlevania enemies.


The gameplay is fairly basic. Unfortunately, there are no tutorials, button layouts, or explanations to suggest what exactly you’re supposed to be doing. So despite the fact that you jump, stab, magic, and run around like you do in all other Castlevania platformers, the game feels convoluted and obtuse. Matters are worsened by the wildly confusing camera system. Because each level is a maze-like castle, you’re given various camera angles in order to find your way through the maze. A few of these angles, however, are so wide that seeing your character and the action around him is impossible.


Pre-setting camera angles (which can be scrolled through in real time) is a must, even if many of the settings are completely unusable.


The other gameplay failing is the lack of in-level save points. Harmony of Despair’s six levels are all fairly large and are filled with an endless supply of bad guys for your to hack your way through. Needless to say, staying alive is difficult, especially when health packets are so difficult to come by. As such, you end up replaying levels over and over again in an effort to accumulate money and equipment.


Of the six playable characters, none are particularly unique. Each has their primary attack as well as a magic attack. But weapons can be shared between characters, making their uniqueness basically zero. Characters don’t level up, and changing their attributes comes only with the purchase or finding of new equipment, which happens through general RPG grinding and failing to complete the expansive dungeons.


Harmony of Despair’s biggest innovation is the advent of multiplayer; up to six players are able to play at a time. While multiplayer is a nice addition and certainly makes the game more manageable, it takes away significantly from the idea that this is a Castlevania game. “What a terrible night for a curse” is far less menacing if you’re walking around with five fiercely armed friends.


In the end, Harmony of Despair is a pretty mundane puzzle platformer that, were it not for its namesake would be relegated to the virtual shelves. Instead, the game’s surname and blue blood lineage will probably produce at least one more comparable sequel and possibly even a string of ever expansive Castlevania multiplayer games.

Rating:

Chris Gaerig is currently the Associate Editor at 24x7, Imaging Economics and Clinical Lab Products magazines, based out of Los Angeles, California. He is a University of Michigan Wolverine, with a Bachelor’s degree in English and American Culture, and has written for such publications as Stylus, Pitchfork, Tiny Mix Tapes, and The Michigan Daily. He also maintains the sports blog Burgeoning Wolverine Star.


Media
Related Articles
9 Nov 2011
In a world where FIFA 12 exists, you have to be really good to be worth it. This is not.
26 May 2010
The only sense of new narrative in GTI Club Supermini Festa! comes in the form of new areas to explore from already traversed tracks.
10 Mar 2010
You will die, die, and die again.
13 May 2009
If the world really is about to end as the numerous cutscenes keep telling me, shouldn’t all these concerned heroes want to get their hands dirty?
Comments
Now on PopMatters
Bone and Bell Release Second EP (Mixed Media) [Tue, 10:00 am]
Cannes 2012: Day 9 - 'Student' + 'In the Fog' (Notes from the Road) [Tue, 9:00 am]
The 10 Greatest Aspects of the 'Star Wars' Franchise (Short Ends and Leader) [Tue, 8:00 am]
Devil May Cry: HD Collection (Reviews) [Tue, 6:45 am]
The Walkmen: Heaven (Reviews) [Tue, 2:00 am]
King Tuff: King Tuff (Reviews) [Tue, 2:00 am]
  1. The Top 10 Overplayed Songs You Hate by Artists You Love (Sound Affects)
  2. Tea with 'Sherlock': Investigating the Investigators (Features)
  3. Sunk? This 'Battleship' Stunk! (Short Ends and Leader)
  4. Tenacious D: Rize of the Fenix (Reviews)
  5. Top Ten Lost Midwest Punk Singles (Sound Affects)
  6. Like 'Doom', In Heels (Moving Pixels)
  7. 10 Pieces of Cinematic Art That Require Revisiting (Short Ends and Leader)
  8. Punk Rock's Pet Sounds: An Interview with Bomb the Music Industry! (Features)
  9. She's a Rainbow: A Tribute to Donna Summer (Features)
  10. Counterbalance No. 82: U2's 'Achtung Baby' (Sound Affects)
  11. 'Albatross': A Not-So-Weighty Coming-of-Age Meets Mid-Life-Crisis Film (Reviews)
  12. Counterbalance No. 83: The Stooges' 'Fun House' (Sound Affects)
  13. We Will Avenge Them Or… Be Avenged?: The Individual in the US Experience (Features)
  14. The Queen and Her Crayons: An Interview With Donna Summer (Features)
  15. The Best Canadian Records of the Year? The Fun Agony of Voting for the Polaris Prize Long List (Sound Affects)
  16. Killer Mike: R.A.P. Music (Reviews)
  17. Flash Points: Mommy's Breast, Marriage Equality and Why Chipotle Is King (Features)
  18. Sergio Leone: Something to Do with Death (Columns)
  19. Sherlock Holmes, Dirk Gently and the Case of the Eccentric Detective (Columns)
  20. Early Summer 2012 New Music Playlist (Mixed Media)
  21. In Support of Supports (Moving Pixels)
  22. Flash Points: Chicks, Sluts and Facebook (Features)
  23. In Defense Of... Rock Radio: A Force in Popular Culture (Columns)
  24. The Cult: Choice of Weapon (Reviews)
  25. Garbage: Not Your Kind of People (Reviews)
  26. Willie Nelson: Heroes (Reviews)
  27. The 10 Greatest Aspects of the 'Star Wars' Franchise (Short Ends and Leader)
  28. Saint Etienne: Words and Music (Reviews)
  29. 'People's Pornography': The Mundanities of Pornography and Surveillance Culture (Reviews)
  30. Feeling '80s Spirit: Post-Hardcore Punk for the Plastic Generation (Columns)
PM Picks
Announcements
Ratings

10 - The Best of the Best

9 - Very Nearly Perfect

8 - Excellent

7 - Damn Good

6 - Good

5 - Average

4 - Unexceptional

3 - Weak

2 - Seriously Flawed

1 - Terrible

© 1999-2012 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks
of PopMatters Media, Inc.

PopMatters is wholly independently owned and operated.
PopMatters is a member of BUZZMEDIA Music, MOG and Guardian Select.