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Guitar Hero: On TourPlatforms: Nintendo DS Publisher: Activision Developer: Vicarious Visions ESRB Rating: Everyone 10+ 22 June 2008, 1-2 players, $49.99 by Mike SchillerPopMatters Multimedia Editor It’s Guitar Hero, and you can keep it in your pocket. What’s not to love?
![]() Obviously, Guitar Hero: On Tour has a lot of things going against it, and sadly, most of them are true. There truly is barely any bonus material on the cartridge—one bonus song, even if it is a Freezepop song (and a clever choice for one at that: “I Am Not Your Gameboy"), is not going to offer a whole lot of replay value. Players who have been weaned on The Sex Pistols, Pearl Jam, and Iron Maiden aren’t necessarily going to welcome Smashmouth, Maroon 5, and Incubus into their guitar rock god fantasies. Holding the peripheral aggravates your wrist by the time you play five or so songs, and you actually have to win 25 battles in order to get at the one measly bonus track. All that said, it’s still Guitar Hero, and honestly, Vicarious Visions should be commended for actually managing to make it work in a portable setting. Not only that, but Guitar Hero: On Tour is practically an advertisement for the Nintendo DS, because without touchscreen support, it’s hard to imagine how something like this could be possible. Anyone who’s spent hours on end playing any of the previous Guitar Hero games knows the allure of the title, the “I could do that” draw that comes with watching someone else play any iteration of the franchise (which has in turn spawned the closet industry of YouTube Guitar Hero sensations). All you have to do is pick it up and start playing, and you too, you purists and n00bs alike, you will be hooked. Of course, you’ll still be frustrated.
![]() When such a huge part of the replay value of a game comes from its almost unlimited difficulty ceiling (i.e. first you can complete a song, then you can try and five-star it, then you can try and full-combo it, and you can do all of this for four different difficulty levels), the incentive to go for those five-stars and 100%s just gets flushed down the toilet when you don’t feel like any amount of practice will allow you to improve, simply because you don’t trust the hardware. No amount of unlockable guitars and outfits will change that lack of motivation, either. The battle system, hate it or tolerate it, has actually improved over Guitar Hero III‘s highly flawed, often over too soon system. For one, you always play through the entire song no matter how poorly you’re doing at any given point, so there’s always the chance for a comeback even if you start off terribly. Burning someone’s guitar is kind of fun, and the battle mode even offered the series’ first laugh-out-loud moment for me when it forced me to scribble on a fish before I could continue.
![]() Despite all of its flaws, Guitar Hero: On Tour is fun. Incubus’s “Anna Molly” is actually a surprisingly fun song to play, and the token frustrating tracks that make you want to throw your DS through the nearest window are here in the form of Ozzy Osbourne’s “I Don’t Wanna Stop” and Lynyrd Skynyrd’s “I Know a Little” (though in the latter case, it’s a bit unfortunate that the last song in the game happens to be a cover). If you’re itching for a way to play Guitar Hero someplace other than the comfort of your own home, it’ll do the trick. Still, the flaws in its control scheme and its presentation will keep it from being anything more than a fun little diversion. Perhaps for the upcoming Guitar Hero On Tour: Decades, somehow being pushed out before the end of the year (perhaps in acknowledgement of the uncomfortably disposable vibe you get from this edition), Vicarious Visions will find a way to improve the control scheme and establish a vibe that meshes with what we know of this now classic and prolific franchise. Another cheesy Guitar Hero: On Tour Trailer 28 July 2008
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