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Multimedia > Reviews > Ready At Dawn ![]() God of War: Chains of OlympusPlatforms: PlayStation Portable Publisher: Sony Developer: Ready At Dawn ESRB Rating: Mature 4 March 2008, 1 player, $39.99 By Azmol MeahHas it really been three whole years since the first God of War? So much has changed since then, we’ve seen the resurrection of Nintendo, been cursed by Microsoft’s red rings, and even witnessed good ol’ Sly Stallone attempt to bring back the ‘80s action man by literally tearing through hundreds of evil Burmese soldiers. Kratos (God of War‘s protagonist) is very much your John Rambo type chap. He kills for fun, knows no fear, can mow through any army, no matter the size, and his games have always contained a body count that would put even a century’s worth of Rambo flicks to shame; sans rifle, perhaps, but in its place the Blades of Chaos—oh, and then there’s whole Greek mythology setting as well. What’s also amazing to see is just how, for better or for worse, the God of War series hasn’t changed at all. The graphics on the PSP version are just as good as Chains of Olympus’ two older PS2 brothers; the score is as epic as we’ve come to expect, to the point where one could easily mistake it for a John Williams piece, while the combat remains blissfully underdeveloped and Kratos retains his crown as undoubtedly the biggest dick in the industry today. ![]() One must give credit where credit is due, though, and Ready At Dawn have managed to wring a hell of a lot from the PSP’s modest control system—how they’ve crammed so much in there and retained an ease of use and accessibility that even your Wii Sports-loving grandma would welcome is testament to their obvious talent. It’s just a pity, then, that the actual combat mechanics are so shallow, lacking any of the grace, elegance or depth that it purports to have. If that doesn’t kill it for you, then the moronic, brain-dead grunts you encounter along the way will. At one point in the game, countless archers just happily stood around waiting for me to tear them in two, putting up no resistance whatsoever. These are meant to be skilled, ruthless killers, not zombies straight out of Dawn of the Dead. ![]() Unlike Devil May Cry, where you make your own combos and essentially orchestrate the combat, God of War fails to offer any such equivalent, and as such its depth and skill requirement levels sink faster than the Titanic. The lack of any truly challenging puzzles or compelling boss fights does nothing to break up the monotony, and the series’ fetish with Quick-Time Event prompts continues, albeit with sequences that lack any sense of urgency (which all QTE prompts should inspire), further highlighting just how rigid and scripted your actions are. Throw in a heavily fragmented story which has somehow managed to make Greek mythology convoluted and tedious, and you’ve got a series that’s looking old before its time. To rub salt in the wounds, the game can easily be completed in less than five hours, with very little to go back for other than some generic costumes and some rather naff minigames. At full price, simply put, there’s just not enough bang for your buck here, friends. 2 April 2008God of War: Chains of Olympus Trailer Related Articles
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Comments
Hear, hear. I was personally kind of horrified at God of War 2 even. It was basically the exact same design, a flaming horse, and a much dumber plot. The thing that made God of War 1 so epic was the fun game and the story balancing each other out perfectly. Kratos’ hellish quest for damnation was impressive because the much-loved rage that couldn’t be quenched, in the end, was uncurable because it was himself that he hated.
The last boss where you have to fight the copies of yourself and protect your wife & kids was one of the best moments in gaming. The sequel? I don’t even really remember what happens in it.
Comment by L.B. Jeffries from The South — April 2, 2008 @ 8:38 am