Mario Kart Wii

Platforms: Wii

Publisher: Nintendo

Developer: Nintendo

ESRB Rating: Everyone

27 April 2008, 1-12 players, $49.99

By Cole Stryker

When I was eight, we called stuff like the blue shell “cheap”. Playing as Oddjob, the Konami code, spawn camping—all cheap.

Mario Kart‘s blue shell is not only cheap, it symbolizes everything that’s wrong with

Mario Kart

Nintendo’s recent approach to game design. Now that we’ve brought lil’ sister and grandpa into the living room, we have to make it fun for everyone. We can’t hurt anyone’s feelings. Problem is, when you are unavoidably punished for success and arbitrarily rewarded regardless of skill, you are no longer playing a game. This is why little girls should be braiding friendship bracelets and old men should be playing bingo at the VFW. These demographics aren’t interested in competition or the payoff that results from dedication to a good game.

Simple solution: Allow players to eliminate cheap items. With all the stupid variations offered (Would you like your kart to be .0001% faster in exchange for .0001% drifting?), you’d think allowing players the chance to choose between “Grandma’s Playing! Quick, Get the Camera Mode” and “Serious Mode” would at least be on the list. And it’s not like you and your Hardcore Gamer Buddies will be able to make a gentlemen’s agreement anyway, because once you get a blue shell, you can’t not use it.

And the other items? The three mushroom power ups, bullet bill, and invincibility star all basically do the same thing, as do the fake item box and the banana peel, the lightening bolt and the POW block. This superfluous game design is not limited to items. Each character is given six (count ‘em, six) vehicles from which to choose, each offering slightly different attributes (acceleration, speed, weight…yawn), and a passle of not-fun decisions. 

What on the outset looks like fan-service and replay value and endless variety and a high-five from Miyamoto is really just deviously lazy design. The 25 characters already provide slightly different specs, why do we need to add yet another layer of miniscule, meaningless kart karacteristics? What is this, Gran Turismo? The inclusion of bikes is a mild diversion until you realize it’s the essentially the same vehicle with different drifting and turning mechanics. 

Forget choosing a character with a high maximum speed, you won’t need it because your character will almost never remain untouched long enough to take advantage of it. There are so many items in play and so many karts on the track that you’re much better off choosing a character with a high acceleration that can more readily recover from the inevitable, frequent crashes.

Mario Kart Wii has reached critical mass levels of madcappery. I almost immediately turned the volume down. If the boppin’ tunes aren’t enough, the incessant yelps, wails, and growls of the characters will make you long for the days before dialogue. There’s just too much happening. Why do we need a constant stream of sound effects emitting from the Wii Remote and the TV?

The inclusion of stunts and halfpipes is welcomed, if unrequested. Stunts, at least, give you something to do while you’re waiting to land, although it would’ve been even better if we could choose from a series of tricks or were punished for bad landings like a traditional skate/snowboard game. 

The Wii Wheel is the game’s Big Idea. It takes getting used to, but it’s ultimately a satisfying evolution of the control scheme. I found that I could not complete a single Grand Prix series using the wheel, but was easily able to do so with a Gamecube controller. Thus, I’m torn. I really want to like the Wheel, and I haven’t figured out yet if I could ever become as adept at drifting with the wheel as with the GC controller. I hope so, but as of this writing, the Wheel ain’t bringing those trophies home, and it sure ain’t winning any online races.

Despite what you’ve already heard a million times over about how annoying Friend Codes are, playing online with friends and strangers is a painless experience. I experienced no lag, and was rarely disconnected. It is something special to see Miis from around the globe greet you upon joining. My first game was played with Helski from Finland, Andreas from Brazil, and Keyzer Söze, from the US. Their Miis, standing tall above their respective homelands on the globe, waved cheerfully. The future is now. 

Battle modes are OK, perhaps better than the actual races. You can’t play every-man-for-himself, which is disappointing, ostensibly to lubricate the online experience. Again, it would have been nice to have the choice. Battle Mode has also been tarnished with respawning. I guess the logic is that lil’ sis won’t want to play if she gets killed in the first thirty seconds. The game loses a lot of its suspense when only having one balloon left isn’t being on the verge of anything.

This is ultimately where Mario Kart Wii fails. You’re rarely on the verge anymore. If you are in first place, you’re helpless to unavoidable attacks. If you’re in last place, you’ll inevitably cop all the tasty items. Whether you’re winning or losing, it’s no big deal, because your performance had little to do with your standing in the first place, and it could change drastically at any time. Nintendo provides little incentive to do well.

Gripes aside, it’s still the only Wii racing game worth playing these days, and the Mario Kart Koncept is so fun to begin with that the game manages to remain mildly enjoyable for a while.

— 14 May 2008
Mario Kart Wii Trailer
 
Bookmark and Share

Related Articles

Punch-Out!!

By Chris Gaerig

22.Jul.09

Punch-Out!! is a game wholly limited by it’s greatest selling point: its adherence to its source material.

Pokémon Ranger: Shadows of Almia

By Azmol Meah

28.Jan.09

Surely, after almost four years of the DS being on the market, even the big N must realise that drawing circles on the screen is only fun, like, maybe twice?

Art Style: Rotohex

By L.B. Jeffries

26.Nov.08

For all intents and purposes, Art Style: Rotohex is Tetris with triangles.

 
 
Comments

dude.

I Completely disagree with you, “Cole Stryker”.

you are so wrong.

The blue shells actually gives the casual and average-skilled players a chance against the dudes with the ridiculously high ratings of 8000 or 9000. And for the super shitty players who don’t know what the hell is happening, a bullet catches them up to the pack.

At first I was groaning about this stuff, but I see the purpose now. Without these items the dominating players would dominate way more to the point where average players wouldn’t have any fun and the shitty players wouldn’t even feel the urge to pick up the control after a few matches.

The huge amount of karts and bikes is knida unnecessary, but with the right combo you can find something that suits your style. They could cut 2/3s of that shit out.

but anyways, its a really good game.

Comment by Fluorescent Joe from Chicago, IL — May 14, 2008 @ 6:42 am

There’s a settings option when you play VS where you can turn off items, rendering the vitriol unnecessary. Yeah, you can’t turn them off online or in Grand Prix mode, but then it wouldn’t be Mario Kart. Also, when you’re 15 seconds ahead, a blue shell is irrelevant.

Bogus items don’t block shells, while bananas do. The bullet doesn’t automatically run over opponents, and you can’t store it up for finding shortcuts(like the mushrooms). The POW block can be avoided while airborn, while the lightning can be used instantly to screw people mid-jump.

The differences between karts and bikes become apparent when you’re playing time trials, or competing against friends who know the game. Tracks with numerous turns are dominated by karts, while the long tracks are owned by the bikes.

Top speed combined with a good drift/mini-turbo rating will make a huge difference on curvy tracks.

Also, since you seem to favour the GC controller, hold the L button down with the bananas and shells they give you while in first. Obviously won’t save you from the nasty stuff, but you should be far enough ahead that it shouldn’t matter.

Comment by Scott from Canada — May 14, 2008 @ 8:20 am

Add a comment

Please enter your name and a valid email address. Your email address will not be displayed. It is required only to prevent comment spam.

Remember my personal information

Notify me of follow-up comments?