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DVDs > Reviews > Greg Maletic > Tilt By Gavin WilliamsonFocusing on the waning pinball industry’s last-ditch effort at reinventing their medium, Tilt: The Battle to Save Pinball takes a thoughtful and grounded look at the industry’s efforts to adapt to the digital age. Whereas other video game documentaries like The King of Kong: A Fistful of Quarters explore the subcultures surrounding a game’s popular use, Tilt dives into the industrial and economic tensions governing the machine’s production. That’s not to say that the film lacks personality, quite the opposite. The writer, editor, producer and director of Tilt, Greg Maletic has developed quite an interest the topic. His is a passion shared with the pinball designers and industry officials he interviews,—a passion viewers of this documentary can easily develop, too. By the late ‘90s the video game industry began to drastically overshadow the pinball market. Local arcades began turning to more graphically diverse video arcade cabinets because they were both smaller and yielded higher profit margins. Many pinball machines were just too bulky and expensive to warrant continued investment, and as a result, many video arcades stopped purchasing as many machines as they had been during the golden age of pinball. Moreover, in the wake of Atari, and later Nintendo, Super Nintendo, Sega, Playstation, Xbox and other video game systems designed for home use, consumption shifted from public arcades to private residences. In 1998, Williams, one of the last remaining pinball manufacturers, set its sights on revamping the market with Pinball 2000, a unit that integrated the classic, lever-based, pinball playing field with computer generated graphics. For Maletic, the focus is not on pinball’s fanatical players, but on the engineers and designers who formulate and fabricate these machines. As a result, the documentary overflows with talking-heads style interviews with the salient personnel. But Tilt is not bloated. The documentary itself is only about an hour long. The nearly six hours of extras, on the other hand, are a story all on their own. Maletic does a terrific job of capturing the sense of a scene, and the bonus features do wonders for further explication – the interview with 93-year-old pinball flipper inventor and pioneer Steve Kordek is a real gem. But the bonus features do something else, as well. As a bountiful corpus of data, they not only chronicle the narrative thematic, but also Maletic’s exhaustive research on the project. Clearly this was a labor of love. An Interview with Tilt director, Greg Maletic
So how did you get involved with Tilt: The Battle to Save Pinball? Were you always a pinball fan?
It was Revenge From Mars, and I thought it was a really clever way to use video technology integrated with pinball. I eventually bought one on Ebay. I was running a software company and I wanted something more. I was keeping the pinball machine in my office, and I noticed how many people were playing it but at the same time noticed that Williams (the manufacturer for Revenge From Mars) was struggling for business. That seemed like an interesting topic for a documentary.
Tilt is also the name of a 1979 pinball movie with Brook Shields. Where did you come up with the title for your film?
My goal in the project was to try and attract people who only had a peripheral knowledge of pinball, they were aware of it but hadn’t thought about it in a longtime.
It’s a good take. You really go into the business infrastructure of pinball, you aren’t as focused on the players, you are interested in it as a business.
Well, it gives it a personality that isn’t idiosyncratic. I imagine you get a lot of comparisons to The King of Kong: A Fistful of Dollars?
How did you get involved with George Gomez Pat Lawler and Larry DeMar?
At the moment when I started the documentary I found out that a guy named Greg Dunlap who formerly worked at Williams was doing the exact same documentary – a story about Pinball 2000. So for a few months we actually collaborated on the project. Because Greg worked at Williams, he introduced me to all the key people. I knew George, but I didn’t know Larry DeMar. So Greg was key in getting those people on board. Greg had to drop out for time reasons later on, so I continued the project.
You ended up including about six hours of bonus footage; can you talk about those extras?
He was the guy that decided it would be a good idea to put two flippers at the bottom of the pinball playing field. Flippers had existed for about two years before that, but they put them on the top, on the sides. Nobody just had two of them at the bottom. That was his invention; he went on to design over 200 games! Tilt - Trailer 3 June 2008 |
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