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Multimedia > Reviews > Now Production ![]() Unsolved CrimesPlatforms: Nintendo DS Publisher: Empire Developer: Now Production ESRB Rating: Teen 30 September 2008, 1 player, $29.99 By Azmol MeahAaaaaaaaaaaaaadriaaaaaaaaaaaannn!!!!! No, I haven’t completely lost my mind, but damn it, I just love Rocky that damn much. There is a reason for the Stallone reference, though. The adventure genre, which by all means should have died on its ass years and years ago, refuses point blank to stay down for the count. In that regard it’s very much like the gaming version of Rocky—Cut, hurt, bleeding bad, but never knocked out. At one point Queen of the PC, technology and the popularity of the quick-fix run ‘n’ gun style games have of late condemned the genre to a cult like devotion. Loyal developers and fans strive to keep the flame burning while the rest of the world carries on, as though it never existed. Up steps the fair maiden’s white knight, draped in its touchy, shiny armor, stylus geared for poking and scratching, I am of course talking about the Nintendo DS. The resurrection of the graphic novel is as much due to the touch screen oddity as it is to Nintendo’s ability to attract the types of odd folks that like this casual non shooty, non Mario stuff. The input device, be it stylus or Wii remote, coupled with an increased emphasis on involvement through further control over your avatar has led to a small, yet significant change in the basic gameplay. This is, of course, a compromise that aficionados may argue has come about at the price of tradition and ‘dumbing down.’ But hey, if you want to sell a relic to the kids of today, you make your relic seem familiar. It’s simple, really. ![]() For all its clichés, Unsolved Crimes does fizzle out at, well, probably the most crucial elements: storytelling and characterization. The eight cases revolve around a number of kidnappings and ultimately finding out why a key character, the link that chains the game together, went missing. Sadly, the dialogue is often one-note, monotonous and void of any personality. While the humor isn’t as clever as it likes to thinks it is, one must take into consideration whether this is down to Now Production not having a professional writer, or simply a case of “lost in translation”. Bizarrely, it’s not a deal breaker, thanks to gameplay that is solid without ever being spectacular. The game is viewed from a first-person viewpoint with all the movement you’d expect, as you freely investigate and explore crime scenes, piecing together your jigsaw and trying to catch the guilty culprit. Use of the touchscreen comes into play in not just movement (D-pad/face button combo is available) but also in some really inventive ways. For example, one could illustrate a bullet’s trajectory, or piece together broken bits and bobs to form evidence. In fact, your DS acts as a police officer’s notebook. Throw in a subtle SFX score—you know, background chatter, sirens, phones ringing, people typewriting, etc.—and you’ve got yourself a fairly immersive experience. Though the puzzles are logical, they’re very rigid in how you approach them, i.e. play them my way or you don’t play at all. They’re often far too easy; it’s as if the developers thought “hey, you’re a rookie cop so we don’t wanna push you too hard, here take care of all this small fry that no one else can be assed with.” Also, play up to the era a bit more, because it’s just not ‘70s enough. It’s refreshing not to have another CSI rip-off, but I want more disco cheese. Playing with the stereotypes and the time setting would have injected some much needed humor, but also a bit of personality. 5 November 2008Unsolved Crimes Trailer Related Articles
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