Friday, March 15 2013
Capcom does fine with its Arcade Cabinet, but it’s difficult for a beloved relic of a game to stay beloved in a modern gaming landscape.
Wednesday, March 13 2013
Inside Line confidently performs the most challenging feat confronting a game in which you simply drive in circles: build a realistic sense of speed.
Monday, March 11 2013
Shallow, boring, pointless, and forgettable. Also, there's punching.
Friday, March 8 2013
Crysis 3 takes place in a post-post-apocalyptic world in which mankind no longer exists and nature has decided to move on.
Wednesday, March 6 2013
The material is still grist for an airport novel thriller, but there is good airport novel thriller and there is bad airport novel thriller. “The Wise Monkey” falls squarely into the former category.
Monday, March 4 2013
Many environmentally conscious games can easily get preachy. For a moment, A New Beginning looks like an effort to escape that tendency. But then it doesn't.
Friday, March 1 2013
Oozi is a perfectly passable platformer, aside from one major flaw.
Wednesday, February 27 2013
Whether you're looking for conspiracy theories about memetic war propaganda or you simply want to slice a helicopter into a thousand pieces, Metal Gear Rising: Revengeance delivers.
Friday, February 22 2013
This is sci-fi action interspersed with some of the most memorable disaster sequences ever seen in a game. There’s little to no horror, and that’s a good thing.
Monday, February 18 2013
Expeditions Conquistador is an alternate history, in which the player is put in the position of South America’s conquerors. Most of the game is centered on exploration and resource management with some sparse but important combat and dialogue trees mixed in. To say the least, it’s extraordinarily bold to handle such sensitive material in such a “game-like” fashion.
Wednesday, February 13 2013
The more one plays the larger economic game, the more one admires the game's commitment to marrying its mechanics to its themes.
Monday, February 11 2013
This is a game about forward momentum and going nowhere.
Friday, February 1 2013
In a sense, the new Dante feels a bit like a Twilight-ified version of the original devil hunter.
Wednesday, January 30 2013
Ni no Kuni: Wrath of the White Witch is a game made by artists. This is evidenced by the meandering story that occasionally threatens to get interesting, only to lose its way again almost immediately.
Monday, January 28 2013
Cognition manages to establish an interesting character in psychic detective Erica Reed and a pretty decent mystery that makes sense within the game’s own world.
Friday, January 25 2013
Whereas Burnout: Paradise is about the joy and devil-may-care freedom of being behind the wheel and Hot Pursuit is about the thrill of the chase, Most Wanted is about the myth of the car.
Wednesday, January 23 2013
At just over two hours of gameplay, The Journey Down: Chapter One just a flicker of a game, but it’s brilliant enough and leaves behind an appealing ghost when it’s finished.
Monday, January 21 2013
Ninja Sprint is what happens when you take the "endless" out of "endless runner".
Friday, January 18 2013
The islands themselves are Far Cry's breakout stars, and what makes the game so enthralling is the constant sense of fear that exploring them provokes.
Wednesday, January 16 2013
Grimind feels like an unfinished game because it’s constantly at odds with itself.