My World My Way
(Atlus; US: 3 Feb 2009)
Here’s a turn-based role-playing game that might actually appeal to those who feel as though we’ve outgrown such games.
Think about the prototypical protagonist of an RPG. This character is usually a teenage (or maybe early-20s) boy who sulks most of the way through the game even as women find him irresistible and important people whisper things about prophecies to him, taking him for some sort of hero. He’s utterly unlikable, yet we come to identify with him given that spending 40 hours with anyone will cause an attachment of some sort to take hold.
This takes the tropes of turn-based RPGing and mocks them mercilessly