The Godfather II
(Electronic Arts; US: Apr 2009)
The Godfather’s familiar emblem, the hand that holds the puppet strings, signals the clearest interests of what the films and this game explores: how individuals seek and attain power through manipulation and control, albeit largely at the distance afforded the puppeteer, not the puppet.
This series takes the idea of being a professional criminal seriously. Wedding a meditation on control and the ugly nature of power to the play is a smart way for The Godfather to carve out a niche that truly belongs to itself in a genre known for caving in to conventionality.