Fable II

by Michael Abbott

15 December 2009

 

Fable II gets many things right, but none more valuable than the creation of a world with believable, eccentric, individualized characters who speak and behave like people who belong in this world and inhabit it with delightful zest and energy. This is a game with genuine personality, delivered by professional performers of a caliber rarely found in video games. Fable II presents a fanciful, refreshingly offbeat, and thrilling world to inhabit and explore. Its organic melange of rewarding gameplay, memorable characters, meaningful choices, and solid storytelling are among the best I’ve seen in any RPG. Molyneux and company have delivered an extraordinary game against which all future narrative video games will be measured. For once, it would seem, the hype was justified, so wrap this one up for your Molyneux fan, or any gamer who enjoys delving into a new world.

We all know how critical it is to keep independent voices alive and strong on the Internet. Please consider a donation to support our work. We are a wholly independent, women-owned, small company. Your donation will help PopMatters stay viable through these changing, challenging times where costs have risen and advertising has dropped precipitously. PopMatters needs your help to keep publishing. Thank you.


//comments
//Mixed media
//Blogs

NYFF 2017: 'Mudbound'

// Notes from the Road

"Dee Rees’ churning and melodramatic epic follows two families in 1940s Mississippi, one black and one white, and the wars they fight abroad and at home.

READ the article