Moving Pixels Podcast

The World of Batman: Arkham Asylum

by G. Christopher Williams

3 May 2010

We consider the sharply drawn vision of madness and mayhem that is Batman: Arkham Asylum.
 

First things first, a number of readers have been requesting that the Moving Pixels podcast be made available via iTunes. Your wish has been granted, and you can now access the podcast through Apple’s site. Please check us out there and any previous episodes that you may have missed.

This week we are changing gears. Following our six-part series on storytelling, we have decided to shift our focus to game worlds and how they contribute to our experience in gaming.
  
First up, this week is a discussion of a game that garnered a lot of buzz for its sharply drawn vision of madness and mayhem, Batman: Arkham Asylum.

 
DOWNLOAD THE FULL PODCAST
Moving Pixels Podcast #7 - Arkham Asylum [MP3]
 

This podcast is also available via iTunes

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

 

We all know how critical it is to keep independent voices alive and strong online. Please consider a donation to support our work as an independent publisher devoted to the arts and humanities. Your donation will help PopMatters stay viable through these changing and challenging times where advertising no longer covers our costs. We need your help to keep PopMatters publishing. Thank you.

 


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