This week our discussion of game worlds moves from the claustrophobic halls of the asylum to the vast reaches of space.
Continuing our consideration of game worlds and their effect on our experience playing games, we consider both the broad galatic maps of Mass Effect as well as the narrower confines of intergalatic ports of call and the bridges of starships and how they impact on Bioware’s collection of characters.
This podcast is also available via iTunes.
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
// Moving Pixels
"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.READ the article