Moving Pixels Podcast

The World of 'Assassin's Creed'

by G. Christopher Williams

24 May 2010

Assassin's Creed realizes brutal historical realities within the boundaries of simulated spaces.

The worlds of the Assassin’s Creed series are layered ones. Simulations of historical times and places are nested within a near future world of corporate intrigue and a broader vision of history defined by an ages old battle between templars and assassins.

Our podcast contributors spent this week unravelling these worlds within worlds as well as exploring their interelatedness. Join the Moving Pixels podcast for a discussion of simulations within simulations, historical recreations, and the presentation of worlds both familiar, mysterious, and most often brutally realized.

This podcast is also available via iTunes.


Additional discussion of Assassin’s Creed:

Assassin’s Creed: In the Simulation, Nothing is True, and Everything is Permitted, G. Christopher Williams

The Mystery of Assassin’s Creed, Nick Dinicola

The Assassin’s Religion, Nick Dinicola

Landscape Painting and the Vistas of Assassin’s Creed II, G. Christopher Williams

Locomotion, Parkour, and the Illusion of Competence in Video Games, G. Christopher Williams


Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at  You can find his weekly updates featured at the Neuromance blog.

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at, and he also pens the Diamond in the Rough column for GameSetWatch.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

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