Moving Pixels Podcast

The World of 'Alan Wake'

by G. Christopher Williams

7 June 2010

This week's podcast considers how the imaginations of both Alan Wake and the player bring the horrors of Bright Falls to life.
 

The town of Bright Falls is a pretty creepy place made creepier by the imagination of author, Alan Wake, but also by the player’s own fears.

This week we discuss how effectively terror and fear are generated in the game Alan Wake and how the player is complicit in authoring such horror as well.
  

This podcast is also available via iTunes.

 

Additional discussion of Alan Wake:

Review: Alan Wake by G. Christopher Williams

Am I a Jerk for Not Thinking Alan Wake is a Jerk? by Rick Dakan

Alan Wake and the Proper Use of Product Placement by Nick Dinicola

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

Topics: alan wake
 

We all know how critical it is to keep independent voices alive and strong online. Please consider a donation to support our work as an independent publisher devoted to the arts and humanities. Your donation will help PopMatters stay viable through these changing and challenging times where advertising no longer covers our costs. We need your help to keep PopMatters publishing. Thank you.

 


//comments
//related
//Mixed media
//Blogs

Learning the Barbarian in 'Conan Exiles'

// Moving Pixels

"There's no one better than a barbarian to teach you how to become civilized.

READ the article