Moving Pixels Podcast

The World of 'Alan Wake'

by G. Christopher Williams

7 June 2010

This week's podcast considers how the imaginations of both Alan Wake and the player bring the horrors of Bright Falls to life.

The town of Bright Falls is a pretty creepy place made creepier by the imagination of author, Alan Wake, but also by the player’s own fears.

This week we discuss how effectively terror and fear are generated in the game Alan Wake and how the player is complicit in authoring such horror as well.

This podcast is also available via iTunes.


Additional discussion of Alan Wake:

Review: Alan Wake by G. Christopher Williams

Am I a Jerk for Not Thinking Alan Wake is a Jerk? by Rick Dakan

Alan Wake and the Proper Use of Product Placement by Nick Dinicola


Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at  You can find his weekly updates featured at the Neuromance blog.

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at, and he also pens the Diamond in the Rough column for GameSetWatch.

Topics: alan wake

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