The town of Bright Falls is a pretty creepy place made creepier by the imagination of author, Alan Wake, but also by the player’s own fears.
This week we discuss how effectively terror and fear are generated in the game Alan Wake and how the player is complicit in authoring such horror as well.
This podcast is also available via iTunes.
Additional discussion of Alan Wake:
Review: Alan Wake by G. Christopher Williams
Am I a Jerk for Not Thinking Alan Wake is a Jerk? by Rick Dakan
Alan Wake and the Proper Use of Product Placement by Nick Dinicola
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
// Sound Affects
"Get a drink, have a good time now. Welcome to paradise, and read all about the 305th most acclaimed album of all time. An Australian plunderphonics pioneer is this week’s Counterbalance.READ the article