This week the Moving Pixels podcast explores the American Nightmare that is the Capital Wasteland. We consider how Bethesda merges a retro American ideal with their post-apocalyptic vision of an America “after the bomb” in Fallout 3.
From the birth of the player character into this American wilderness to the role of the first person perspective in seeing this new world, our regular podcast contributors analyze the quirks and curiosities of this kind of game world.
This podcast is also available via iTunes.
Additional discussion of Alan Wake:
Review: Fallout 3 by Michael Abbot
You Say Apocalypse, I Say Retro Chic by G. Christopher Williams
The State of Social Commentary in Gaming by Nick Dinicola
Morality and Karma Systems by Nick Dinicola
Travelling in Video Games by L.B. Jeffries
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article