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Moving Pixels Podcast: 'Red Dead Redemption' Part 1

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Tuesday, Jun 22, 2010
Does this Grand Theft Auto-influenced open world Old West extravaganza live up to its gaming pedigree? Or does it maybe exceed all expectations?

This week we’re a man down, but there’s no stopping us now that we’re hot on the trail. Nick, Tom, and Rick take on the world and game play of Red Dead Redemption in this spoiler-free episode. Does this Grand Theft Auto-influenced open world Old West extravaganza live up to its gaming pedigree? Or does it maybe exceed all expectations? Or does it depend on who you ask? As always, we don’t all quite agree, but we’ve all got a lot to say about the world of Red Dead Redemption.


This podcast is also available via iTunes.
  


 

Additional discussion of Red Dead Redemption:


Review: Red Dead Redemption by G. Christopher Williams


Father’s Day Is Over, But Daddy Issues Remain in ‘Bioshock 2’ and ‘Red Dead Redemption’ by G. Christopher Williams


Character Flaws in ‘Red Dead Redemption’ by Rick Dakan


Red Dead Redemption: A Linear Open World by Nick Dinicola


The Dastardly Achievement by G. Christopher Williams


 

Our podcast contributors:


G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.


Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.


Nick Dinicola is also a regular contributor to the Moving Pixels blog.


Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

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