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Moving Pixels Podcast: The World of 'Max Payne'

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Monday, Jul 12, 2010
Arriving in 2001 with stylish bullet time gunplay and an attitude boiled harder than any novel by Dashiell Hammett, Max Payne remains a significant influence on this decade's games. We consider why and whether it holds up nearly a decade after its release.

Turn around, walk away, blow town. That would have been the smart thing to do. Guess I wasn’t that smart.
—Max Payne


I guess the Moving Pixels crew isn’t that smart either. Rather than bask in the warmth of the summer sun, our podcast crew revisits the darkened, snowed-in streets of Noir York City with a discussion of Max Payne.
  
Arriving in 2001 with stylish bullet time gunplay and an attitude boiled harder than any novel by Dashiell Hammett, Max Payne remains a significant influence on this decade’s games.  We consider why and whether it holds up nearly a decade after its release.


This podcast is also available via iTunes.


 

Additional discussion of the Max Payne series:


All This Useless Interactivity by G. Christopher Williams


Imitating Intimacy in Video Games by G. Christopher Williams


 

Our podcast contributors:


G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.


Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.


Nick Dinicola is also a regular contributor to the Moving Pixels blog.


Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the

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