Following up on our podcast from last month on “The World of Max Payne”, our regular podcast contributors take a look at the less successful but critically acclaimed sequel to the 2001 game, Max Payne 2: The Fall of Max Payne, and consider the evolution of Remedy Entertainment’s approach to world building (culminating in their most recent release, Alan Wake).
We also discuss the evolution of the character Max Payne and the gameplay mechanisms that surround him. We also consider how a playable Mona Sax changes our sense of the series and whether Max (and the player) legitimately falls for her.
This podcast is also available via iTunes.
Additional discussion of the Max Payne series:
All This Useless Interactivity by G. Christopher Williams
Imitating Intimacy in Video Games by G. Christopher Williams
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
Sci-Fi Author Ursula LeGuin's Stories of Class War, Religious Dissension, Identity Politics and More