Moving Pixels Podcast

Further Explorations of 'Limbo'

by G. Christopher Williams

9 August 2010

The Moving Pixels crew gets lost in the shadows and ambiguities of Limbo's haunting, little world.
 

Well, if you have been following the Multimedia section of the site for the past few weeks (and if you haven’t there are links below), you know that quite a few of our regular contributors have had a lot to say about Playdead’s Limbo (and we aren’t alone on the Internet).  Having had our chance to have our say individually, the Moving Pixels podcast crew decided to hash out our thinking about the game collectively.

The resulting discussion considers the significance of the game from an artistic perspective, what we feel it gets right and gets wrong, and generally gets lost in the shadows and ambiguities of the game’s haunting, little world.
  

This podcast is also available via iTunes.

 

Additional discussion of Limbo:

Limbo: A Little Physics Platformer in the Gothic Tradition by Kris Ligman

Limbo: Art and Frustration by Rick Dakan

Worlds Without Words: What German Expressionism Can Teach Us About Game Design by Kris Ligman

Brutalizing Children in Limbo by G. Christopher Williams

Dreaming in Limbo by Nick Dinicola

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

 

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