Well, if you have been following the Multimedia section of the site for the past few weeks (and if you haven’t there are links below), you know that quite a few of our regular contributors have had a lot to say about Playdead’s Limbo (and we aren’t alone on the Internet). Having had our chance to have our say individually, the Moving Pixels podcast crew decided to hash out our thinking about the game collectively.
The resulting discussion considers the significance of the game from an artistic perspective, what we feel it gets right and gets wrong, and generally gets lost in the shadows and ambiguities of the game’s haunting, little world.
This podcast is also available via iTunes.
Additional discussion of Limbo:
Limbo: A Little Physics Platformer in the Gothic Tradition by Kris Ligman
Limbo: Art and Frustration by Rick Dakan
Brutalizing Children in Limbo by G. Christopher Williams
Dreaming in Limbo by Nick Dinicola
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article