Moving Pixels Podcast

Dressing the Part -- Character Customization in Video Games

by G. Christopher Williams

16 August 2010

How initial character creation as well as ways of modifying characters, like buying clothing in a game world, affects our sense of the characters that we inhabit when we play games.
 

We have been focusing on discussions of individual games for a number of weeks. This week we decided to consider some broader interests in games once again. In this case, we decided to talk about how character customization effects our experience of a game world.

As a result, our discussion considers how initial character creation as well as ways of modifying characters, like buying clothing in a game world, affects our sense of the characters that we inhabit when we play games.
  
Oh, we also wonder a bit about why we like to play as girls.

We will be focusing on a number of these broader topics in the next few weeks and should also be including a few guests from the PopMatters staff. So, be sure to tune us in in the coming weeks.

This podcast is also available via iTunes.

 

Additional discussion of character customization and character’s bodies:

Every Girl’s Crazy ‘Bout a Sharp Dressed Avatar by G. Christopher Williams

Elegant Tramps: The Bodies of Lara Croft and Rubi Malone by G. Christopher Williams

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

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