Moving Pixels Podcast

Real Evil in Video Games

by G. Christopher Williams

4 October 2010

From the Nazis to the Mafia, we consider the potential consequences of attempting to simulate real life villainy in video games.
 

Hitler served as the final boss in World War II and also in Castle Wolfenstein, which is weird, right?

This week we consider a number of real life bad guys from the Nazis to the Mafia and the potential consequences of attempting to simulate such real life villainy in video games.
  

 

This podcast is also available via iTunes.

 

Additional discussion of real life villains in video games:

It’s Always More Fun Killing Nazis by G. Christopher Williams

Super Columbine Massacre RPG!: Can a Historic Event Be Examined Seriously By a Video Game? by G. Christopher Williams

 

Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

 

We all know how critical it is to keep independent voices alive and strong on the Internet. Please consider a donation to support our work as independent cultural critics and historians. Your donation will help PopMatters stay viable through these changing and challenging times where costs have risen and advertising has dropped precipitously. We need your help to keep PopMatters strong and growing. Thank you.

 

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