Death happens in games. A lot.
Well, or at least it used to. This episode of the Moving Pixels Podcast considers the changing face of death in video games as well as what kinds of roles death serves in games.
Is death about punishment, pleasure, pedagogy, or is it merely an immersion breaking illusion? We play around with a number of possibilities.
This podcast is also available via iTunes.
Additional discussion of death in video games:
Perfecting Loss in N+ by L.B. Jeffries
Pac-Man Will Die: Cynicism and Retro Game “Endings” by G. Christopher Williams
Sierra Vs. Lucasarts by L.B. Jeffries
Hippolyta: A Study in Simplicity by G. Christopher Williams
Dreaming in Limbo by Nick Dinicola
Brutalizing Children in Limbo by G. Christopher Williams
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
We all know how critical it is to keep independent voices alive and strong on the Internet. Please consider a donation to support our work as independent cultural critics and historians. Your donation will help PopMatters stay viable through these changing and challenging times where costs have risen and advertising has dropped precipitously. We need your help to keep PopMatters strong and growing. Thank you.
// Moving Pixels
"Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.READ the article