Moving Pixels Podcast

Role Playing Elements in Other Video Games

by G. Christopher Williams

22 November 2010

Hey, you got your RPG in my FPS.
 

While we like to put game mechanics in nice little boxes in order to describe to others how a video game plays, nevertheless, this generation of games has seen a lot of cross breeding between game genres, making it harder to easily describe what a game essentially “is”.

From leveling up in an FPS to purchasing upgrades in platformers, the last decade seems one fixitated on hybridization as a form of innovation.  In particular the pleasure derived from evolving characters, mechanically and narratively, seems to be one of the more popular means of appealing to players who want to have a hand in developing the role that they will play in a game.

This week we discuss such hybrids and what the strengths and weaknesses of taking a Frankenstein-like approach to design might be.
  

This podcast is also available via iTunes.

 

Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.


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