While we like to put game mechanics in nice little boxes in order to describe to others how a video game plays, nevertheless, this generation of games has seen a lot of cross breeding between game genres, making it harder to easily describe what a game essentially “is”.
From leveling up in an FPS to purchasing upgrades in platformers, the last decade seems one fixitated on hybridization as a form of innovation. In particular the pleasure derived from evolving characters, mechanically and narratively, seems to be one of the more popular means of appealing to players who want to have a hand in developing the role that they will play in a game.
This week we discuss such hybrids and what the strengths and weaknesses of taking a Frankenstein-like approach to design might be.
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Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
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// Notes from the Road
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