Moving Pixels Podcast

Participating in the Gruesome Spectacle of 'Dead Rising 2'

by G. Christopher Williams

31 January 2011

Shifting settings from the mall to the casino, the Dead Rising series hasn't changed in its commitment to gross excess and superficiality.
 

Shifting settings from the mall to the casino, the Dead Rising series hasn’t changed in its commitment to gross excess and superficiality. 

In a similar sense, much of the approach to grappling with the zombie hordes has not been altered significantly in the 2010 follow up to Dead Rising.  The player is still tasked with killing zombies and psychos, while ensuring the safety of as many of his fellow survivors as he can.  The more subtle changes (“subtle” being a term that is normally very rarely applied to a Dead Rising title) come in terms of combat tweaks, some changes in difficulty, and some very different psycho fights.

This week the Moving Pixels podcast crew discusses the good and bad in those changes and whether or not the follow up is a worthy successor to one of the more popular early titles of this hardware generation.
  

This podcast is also available via iTunes.

 

More discussion of the Dead Rising series:

The Two Faces of Dead Rising 2 by Nick Dinicola

Time for Consequences: Moral Dilemmas in Dead Rising by G. Christopher Williams

Dead Rising Does Zombies Right by Nick Dinicola

Dead Rising by Alex Vo

 

Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

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