Moving Pixels Podcast

Things to Do in Space When You're Dead

by G. Christopher Williams

21 February 2011

More than just a video game, Electronic Arts has given Dead Space the full transmedia treatment, shipping movies, comics, and spin off titles with the same grisly themes.
 

More than just a video game, Electronic Arts has given Dead Space the full transmedia treatment, shipping movies, comics, and spin off titles with the same grisly themes. In anticipation of a discussion of the release of Dead Space 2, the Moving Pixels podcast explores the universe of Dead Space as a media phenomenon. 

Is this all about marketing or do these additional properties flesh out the mythos or enliven the concepts of this action/horror hybrid?
  

This podcast is also available via iTunes.

 

More discussion of Dead Space:

Review: Dead Space 2 by Nick Dinicola

Review: Dead Space: Ignition by Nick Dinicola

Review: Dead Space: Extraction by Nick Dinicola

Visceral Games, Body Horror, and the Monstrous Female Body by G. Christopher Williams

The Paradox of Modern Horror: “Survival Horror” by Nick Dinicola

Isaac Clarke: Intergalactic Handyman by G. Christopher Williams

The Cybernetic Conundrum: Posthumanism and Dead Space by Aaron Poppleton

Killing Kids is Scary by Nick Dinicola

 

Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

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