Last week the Moving Pixels podcast crew took a look at Dead Space as a transmedia phenomenon, considering the films, comics, and other spin offs that the series has generated.
This week we look at the games themselves, considering their innovative design decisions and gameplay, alongside their grotesquerie and some of their choice in presentation of issues like work and women.
This podcast is also available via iTunes.
More discussion of Dead Space:
Review: Dead Space 2 by Nick Dinicola
Review: Dead Space: Ignition by Nick Dinicola
Review: Dead Space: Extraction by Nick Dinicola
Horror in Video Games: There’s Seeing—and Then There’s Realizing What You’re Seeing by G. Christopher Williams
Visceral Games, Body Horror, and the Monstrous Female Body by G. Christopher Williams
The Paradox of Modern Horror: “Survival Horror” by Nick Dinicola
Isaac Clarke: Intergalactic Handyman by G. Christopher Williams
The Cybernetic Conundrum: Posthumanism and Dead Space by Aaron Poppleton
Killing Kids is Scary by Nick Dinicola
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
// Moving Pixels
"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.READ the article