Given how much Dragon Age II occupied our thoughts on so many of our blogs in March, it seems inevitable that the Moving Pixels podcast crew would gather to discuss our varying takes on the game.
Despite its more limited geographical scope, Kirkwall is a game world well suited to an expanded discusssion. Bioware’s ambitious efforts to tweak combat, experiment with narrative, and present one of the most inclusive casts in gaming are just a number of topics worth returning to in our expansive chat about the game.
This podcast is also available via iTunes.
More discussion of Dragon Age II:
Dragon Age II: Making the Case for “Quality” Games by Kris Ligman
You’re in No Position to Change Anything in Dragon Age II by Nick Dinicola
Be Careful What You Say: Conversation in the Dragon Age Series by G. Christopher Williams
Things I Was (Happily) Wrong About in Dragon Age II by Kris Ligman
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.
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// Moving Pixels
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