Moving Pixels Podcast: To Live and Die in 'L.A. Noire'

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Tuesday, Jul 12, 2011
Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.

Okay, you probably won’t die too much in L.A. Noire, but there are a fair amount of corpses littered around Team Bondi’s recreation of L.A. in the 1940s for your investigatory consideration.  Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.


Recorded just about a week after the game’s release, much of our impressions of the game were fresh as we hashed out our initial impressions of this game that some claim is not quite a game.
  


 

This podcast is also available via iTunes.


 

More discussion of L.A. Noire:


“Review of L.A. Noire by Mike Schiller


L.A. Noire: The Fatalism of American Sticktoitiveness by G. Christopher Williams


Playing the Persona in L.A. Noire by Nick Dinicola


Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel? by G. Christopher Williams


 

Our podcast contributors:


Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.


G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.


Nick Dinicola is also a regular contributor to the Moving Pixels blog.


Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.


 

You can follow the Moving Pixels blog on Twitter.

Related Articles
18 Aug 2011
L.A. Noire is concerned with story first and foremost, and this focus on story trickles down to every mechanic and system in the game, including its own unique approach to pixel hunting.
25 Jul 2011
L.A. Noire, unlike most modern games, obstinately refuses to allow the player to develop the hero.
21 Jun 2011
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.
9 Jun 2011
L.A Noire is a rare game that doesn’t let us into the head of its protagonist.
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