Moving Pixels Podcast

To Live and Die in 'L.A. Noire'

by G. Christopher Williams

12 July 2011

Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.
 

Okay, you probably won’t die too much in L.A. Noire, but there are a fair amount of corpses littered around Team Bondi’s recreation of L.A. in the 1940s for your investigatory consideration.  Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.

Recorded just about a week after the game’s release, much of our impressions of the game were fresh as we hashed out our initial impressions of this game that some claim is not quite a game.
  

 

This podcast is also available via iTunes.

 

More discussion of L.A. Noire:

“Review of L.A. Noire by Mike Schiller

L.A. Noire: The Fatalism of American Sticktoitiveness by G. Christopher Williams

Playing the Persona in L.A. Noire by Nick Dinicola

Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel? by G. Christopher Williams

 

Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

 

You can follow the Moving Pixels blog on Twitter.

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