Moving Pixels Podcast

The Grotesque Wonderland of 'Alice: Madness Returns'

by G. Christopher Williams

18 July 2011

This week the Moving Pixels podcast crew discusses Alice's imagery, mechanics, and overall presentation of insanity.
 

As a follow up to a game released over a decade ago, Alice: Madness Returns reimagines American McGee’s Wonderland mythos as well as the somewhat retrograde genre of the action platformer.  This week the Moving Pixels podcast crew discusses Alice‘s imagery, mechanics, and overall presentation of insanity.
  

 

This podcast is also available via iTunes.

 

More discussion of Alice: Madness Returns:

“Review of Alice: Madness Returns by Nick Dinicola

The Hair Makes the Woman in Alice: Madness Returns by Nick Dinicola

 

Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.

Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

Kris Ligman contributes frequently to the Moving Pixels blog at PopMatters.com, and she also serves as an editor for The Hathor Legacy.

 

You can follow the Moving Pixels blog on Twitter.

 

We all know how critical it is to keep independent voices alive and strong on the Internet. Please consider a donation to support our work as independent cultural critics and historians. Your donation will help PopMatters stay viable through these changing and challenging times where costs have risen and advertising has dropped precipitously. We need your help to keep PopMatters strong and growing. Thank you.

 

//comments
//Mixed media
//Blogs

Virtual Reality and Storytelling: What Happens When Art and Technology Collide?

// Moving Pixels

"Virtual reality is changing the face of entertainment, and I can see a future when I will find myself inside VR listening to some psych-rock while meditating on an asteroid.

READ the article