Moving Pixels Podcast

Madness and Maturity in the 'Shadows of the Damned'

by G. Christopher Williams

25 July 2011

Is there a game in all this juvenile madness? Maybe?

Following last week’s discussion of madness in the newest iteration of Alice, it only seemed fitting that we would consider the other “mad release” this summer, Suda51 and Shinji Mikami’s Shadows of the Damned.

Between its juvenile humor and interesting shooting mechanics based on darkness and light lies a strange but compelling critique of classic video game tropes.  Our discussion attempts to touch on as much of the madness as we can reasonably (or unreasonably) consider.


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More discussion of Shadows of the Damned and Suda51:

“I would kill the world before it did you harm” by G. Christopher Williams

Shadows of the Damned: Punk’s Not Dead?” by G. Christopher Williams

“The Meaning of Meaninglessness in No More Heroes by Aaron Poppleton

“Knowing Across a Distance: Mediation in Killer 7 by Aaron Poppleton

“Is Suda51 the Alfred Hitchcock of Video Games” by G. Christopher Williams

“The Mask of the Deviant: Understanding Our Role in Killer 7 by G. Christopher Williams

“The Problem of the Inevitable (Yet Challenging) End in Video Games” by Scott Juster

“Review: No More Heroes by L.B. Jeffries

“Review: No More Heroes 2: Desperate Struggle by G. Christopher Williams


Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.


You can follow the Moving Pixels blog on Twitter.


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