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Moving Pixels Podcast: Subjectivity and Interpretation in 'Child of Eden'

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Monday, Aug 8, 2011
Butting heads and battling Skype lag, the Moving Pixels crew turn their attention to Tetsuya Mizuguchi's newest synaesthetic rail shooter and the impassioned responses that it has generated.

With G. Christopher Williams out this week for some much-deserved R&R, podcast regulars Nick Dinicola, Rick Dakan, and Kris Ligman are joined by frequent PopMatters.com contributor Mike Schiller to discuss Child of Eden, an eye-pleasing and unassuming little release that has unexpectedly torn the Moving Pixels blog right down the middle.


A smaller release that was by and large overlooked next to the torrential negative press of Duke Nukem Forever, Child of Eden is a first-person bullet hell game with unexpected nuance, which may or may not work for the player. We also debate what Kinect functionality adds or subtracts to the experience and whether the included “god mode” truly breaks the game or offers something richer.


Tempers flare, questionable textual interpretations are invoked, and a good time is had by all as our podcasters volley back and forth on Child of Eden‘s gameplay and aesthetic merits. Listen for yourself to see if we come up with a solution . . . or if all of us even come out alive.
  


 

This podcast is also available via iTunes.


 

More discussion of Child of Eden:


Review of Child of Eden by Kris Ligman


Child of Eden‘s Identity Crisis by Nick Dinicola


Finding ‘Eden’: Can Games Be Spiritual Experiences? by Kris Ligman


Praying at the Altar of Darwin: A “Finding ‘Eden’” B-Side by Kris Ligman


Child of Eden: Look at me by Mike Schiller


 

Our podcast contributors:


Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.


Nick Dinicola is also a regular contributor to the Moving Pixels blog.


Kris Ligman is the Associate Multimedia Editor at PopMatters.com. In addition to contributing weekly to Moving Pixels, she is an editor for both Critical Distance and The Hathor Legacy.


Mike Schiller contributes frequently to the Music and Multimedia sections of PopMatters.com. He can also be found at his own blog, Unlimited Lives.


 

You can follow the Moving Pixels blog on Twitter.

Tagged as: child of eden
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21 Jul 2011
Child of Eden couldn’t be more confused with itself; it’s a game that demands to be watched rather than played.
17 Jul 2011
Child of Eden is the sort of sublime, spiritually uplifting experience that we are lucky to get once in a generation.
21 Jun 2011
Child of Eden's gameplay is very much in the nature of religious ritual, as much as a passion play or holy communion.
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