The 'Ruins' at the 'End of the World'

Atmospheric Ambience and Dream Space

by Kris Ligman

27 September 2011

 

It’s hard to play games on my little netbook. Cardboard Computer’s Ruins barely runs, but it still manages to be strikingly beautiful. A brief, branching dreamscape involving several layers of metaphor, there isn’t much I can say about the actual contents without making the game sound more mundane than it is, so I encourage you just to try it.

We have seen several games try to approximate dream logic, and from an aesthetic point of view, Ruins might come the closest to doing so. Set in a tiny space of uncertain dimension and shifting perspectives, the experience is set so much in a perpetual haze and glow that you can’t be sure of where you are going or what you are looking at.


//comments
//Mixed media
//Blogs

'Steep' Loves Its Mountains

// Moving Pixels

"SSX wanted you to fight its mountains, Steep wants you to love its mountains.

READ the article