So, our Moving Pixels podcast crew spent a couple of weeks playing in fits and starts (well, because that’s the way you have to play social games) the beta version of Sid Meier’s CivWorld.
The game seems an effort to capture a narrower audience of Facebook gamers, a more hardcore crowd, or possibly to introduce casual players to the Civilization universe. We consider the game’s success at doing so and whether or not social games can legitimately appeal to a hardcore audience.
This podcast is also available via iTunes.
More discussion of social gaming:
Paying to Own, Paying to Compete: Monetizing the Social Game by G. Christopher Williams
The Mass Appeal of Farmville by L.B. Jeffries
Farmville: Fetch Me My Manure Boots by Jennifer Byrne
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
You can follow the Moving Pixels blog on Twitter.
// Moving Pixels
"The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.READ the article