The Moving Pixels Podcast on 'CivWorld' and Social Gaming

by G. Christopher Williams

3 October 2011

The Moving Pixels Podcast crew considers what happens when you mix a hardcore franchise with the social gaming experience. It may not be pretty.

So, our Moving Pixels podcast crew spent a couple of weeks playing in fits and starts (well, because that’s the way you have to play social games) the beta version of Sid Meier’s CivWorld.

The game seems an effort to capture a narrower audience of Facebook gamers, a more hardcore crowd, or possibly to introduce casual players to the Civilization universe.  We consider the game’s success at doing so and whether or not social games can legitimately appeal to a hardcore audience.

This podcast is also available via iTunes.


More discussion of social gaming:

Paying to Own, Paying to Compete: Monetizing the Social Game by G. Christopher Williams

The Mass Appeal of Farmville by L.B. Jeffries

Farmville: Fetch Me My Manure Boots by Jennifer Byrne


Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.

G. Christopher Williams is the Multimedia Editor at  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog.


You can follow the Moving Pixels blog on Twitter.

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