The boss fight has been a part of gaming since very near to the time of its inception. Serving a variety of roles in offering greater challenge, suggesting the climax of a game and plot, and just simply creating a spectacle for the player, has the boss fight merely become a cliched and expected “requirement” of games?
This week we consider the history and evolution of the boss fight in gaming, as well as the possibility of alternatives to this most expected of medium conventions.
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Nick Dinicola is also a regular contributor to the Moving Pixels blog.
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