The cutscene in games has arguably taken many forms, from the simple and minimal narrative vignettes of Ms. Pac-Man to the lushly animated FMVs that were once one of the prime selling points of the Final Fantasy series. Many now view these experiences as intrusive moments in a game world that disrupt visual consistency or serve as storytelling short cuts that don’t do the medium justice.
This week the Moving Pixels podcast crew discuss the history of the cutscene in video games, what they may or may not have evolved into, and whether or not they still have a place in video game storytelling.
This podcast is also available via iTunes.
Our podcast contributors:
Nick Dinicola is also a regular contributor to the Moving Pixels blog.
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// Channel Surfing
"A busy episode in which at least one character dies, two become puppets, and three are trapped and left for dead in an unlikely place.READ the article