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Moving Pixels Podcast: Leaving the Asylum for the City

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Monday, Jan 23, 2012
"A Few Cards Short", Dead End Thrills
Batman: Arkham City is so much bigger than the Asylum, but is that a good thing?

This is a weird episode.  Because while all three of our podcast regulars appreciate Arkham City on some level, boy, do we all have some criticism to level at this sequel to what many feel was one of the best games of 2009.



  
This podcast is also available via iTunes.


 

More discussion of Batman: Arkham City:


The Best Collectible I’ve Ever Collected by Nick Dinicola


Vulnerable Icons and the Bat’s Need for a Cat by G. Christopher williams


Batman and “Bitches” by G. Christopher Williams


Review: Batman: Arkham City by G. Christopher Williams


 

Our podcast contributors:


Rick Dakan is a regular contributor to the Moving Pixels podcast as well as the co-founder of Mob Rules Games.


G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.


Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast. 


 

You can follow the Moving Pixels blog on Twitter.

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The key to a good sequel is trying not to erase or even compete with what has come before. A sequel ought to complement its predecessor, not improve upon it.
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Batman: Arkham City is often criticized for being too open to tell as good a story as Arkham Asylum. But the lack of focus reveals a side of Batman that Asylum couldn't show. Arkham City isn’t a prison district, it’s a playground for a billionaire wearing rubber tights.
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Batman is a bit player in his own story, and I think a lot of that stems from his desire to save everyone.
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Collecting Riddler Trophies is one giant puzzle game within an action game, and those puzzle aspects bleed into all other areas of Batman: Arkham City.
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