Saints Row: The Third is a title that arrived at the close of the year to a surprising amount of fanfare. Most often seen as a Grand Theft Auto clone, though sometimes admired for some of the polish that it brought to the open-world, crime game, the Saints Row series has often been treated as a competent, but not especially exceptional alternative to GTA.
By ratcheting up the general insanity of its world (way, way up) and embracing extreme stupidity and the extremely puerile, though, Saints Row has seemed to have drawn much acclaim. Our podcast crew debates the merits of this over-the-top aesthetic and considers the relative value of “just plain fun.”
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More discussion of Saints Row: The Third:
The “Subtle” Sex Appeal of Saints Row: The Third by G. Christopher Williams
The Problem of the Female Gangster by G. Christopher Williams
Get Rid of the Mini-Map by Nick Dinicola
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// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article