The Moving Pixels Podcast Joins the 'League of Legends'

by G. Christopher Williams

13 February 2012

It's hard to avoid the allure of League of Legends. It's free-to-play, features matches that can be completed in an hour, and has a community that... well... it has a community.
 

This week Jorge Albor and I are joined by game designer Matthew Gallant to discuss Riot Games’s free-to-play sensation, League of Legends.

There is much to talk about here, from Riot’s successful business model to its varied gameplay offerings to its management of its very large and (*ahem*) very complicated community.

We consider this video game and the nature of such “eSports” from just about every angle.
  

This podcast is also available via iTunes.

 

More discussion of League of Legends:

Requiem for a Tiny Internet by G. Christopher Williams

A League of Legends Balancing Act by Jorge Albor

Living for the short Term Grind by G. Christopher Williams

League of Legends Is “Just a Game” by Mark Filipowich

The Allure of ARAM: Custom Games in League of Legends by Jorge Albor

 

Our podcast contributors:

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Jorge Albor is a contributor to the Moving Pixels blog at PopMatters.com.  You can also find his writing and podcasts at ExperiencePoints.net.

Matthew Gallant is a game designer at LightBox Interactive.  He also writes about game design on his blog, The Quixotic Engineer

 

You can follow the Moving Pixels blog on Twitter.

//comments
//Mixed media
//Blogs

Fave Five: Alpine

// Sound Affects

"Australian sextet Alpine's newest album is a fantastic expansion of their joyous pop sound, but two members give us five records apiece that helped define their unique musical identities.

READ the article