Stoic lone gunmen? Check.
Delicate and sensitive female healer? Check.
Rogue with a heart of gold? Check.
Video games, like most media, draw on some fairly stock types to build their characters. However, since so much of games’ plots and characterization just feel tacked on in spots, sometimes these stock types remain just that—never given the opportunity to grow as characters that we can relate to or representing ideas that we might, likewise, relate to.
Archetypal characters and stereotypical ones populate games, and it may be a fine line that developers walk between characters that personify an idea and characters that are merely simplistic placeholders for more legitimately developed ideas.
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Nick Dinicola is also a regular contributor to the Moving Pixels blog.
Mattie Brice is a blogger here at PopMatters and also a contributor at The Border House.
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"Mystery writer Arthur B. Reeve's influence in this film doesn't follow convention -- it follows his invention.READ the article