Moving Pixels Podcast

The 'Mass Effect' Effect

by G. Christopher Williams

26 March 2012

With the ability to carry over story data from one game to the next, we consider how this system in Mass Effect affects the way we play the game and how much control we assert over getting "our" Mass Effect experience just right.
 

Last week our podcast crew had all only gotten started playing through Mass Effect 3, so the three of us got together to discuss our initial impressions of the game as well as how we have played through the trilogy.

So, this week’s podcast concerns our sense of the significance of how the ability to carry over story data from one game to the next affects the way we play the game and how much control we assert over getting “our” Mass Effect experience just right.
  
Never fear, though, next week we will get into the full game, including the controversy surrounding its endings.  So, stay tuned for that.

In the meantime, we submit for your consideration: The Mass Effect Effect.

This podcast is also available via iTunes.

 

Our podcast contributors:

Rick Dakan is a regular contributor to the Moving Pixels podcast as well as the co-founder of Mob Rules Games.

G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.

Nick Dinicola is also a regular contributor to the Moving Pixels blog and appears regularly on the Game Hounds podcast. 

 

You can follow the Moving Pixels blog on Twitter.

 

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