Having spent last week discussing the manner in which our personal playthoughs have affected our sense of Mass Effect on the whole through the series’s seemingly consequential storytelling, this week we move on to a discussion of Mass Effect 3 more specifically.
We begin at the end by discussing the controversy surrounding the game’s ending and the notion of requesting (or demanding) that some changes might be in order to a game in which player choice has always seemed to be of some importance to the developer. However, we also get into the game as a whole, considering some of the other moments that mattered to us in the trilogy’s concluding 40 hours.
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// Moving Pixels
"the static speaks my name creates an uncomfortable intimacy between the player and the protagonist.READ the article