The Witcher 2‘s release on console seemed an appropriate enough reason for the Moving Pixels podcast crew to have a look at last year’s well regarded PC RPG.
To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games. We are of differing opinions regarding the success that CDProjekt has had in doing this, though, and in their presentation of the politics and pathos in the game’s narrative.
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"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.READ the article