Following the success of Double Fine’s kickstarter for their adventure game, interest in what the web site can do for video game development has grown.
A host of potential games, some classic remakes and promised sequels along with new independent projects, are looking at Kickstarter as a viable new way to finance gaming projects. This week we consider the influence of crowd sourcing on game development.
And, of course, since our own Rick Dakan has been working on a game of his own that will in part be funded by a kickstarter, Rick has some direct insights of his own on how crowd sourcing works.
This podcast is also available via iTunes.
For listeners interested in Rick’s kickstarter for the forthcoming Haunts: The Manse Macabe, you can check it out here.
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