We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another. So why simulate an economy in a single player game?
This episode we discuss the economies of single player games, how they motivate action, how they provide players additional goals, and how they can just spiral out of control, simulating nothing that we can recognize from real life economics.
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// Moving Pixels
"Full Throttle: Remastered is a game made for people who don't mind pixel hunting -- like we used to play.READ the article