Both Halo and Assassin’s Creed have stories that extend outside the games, and both Halo 4 and Assassin’s Creed 3 try to bring some of that outside fiction into the games. In doing so, they both run into problems with narrative structure. It’s hard to transition a story from a book/comic to a video game while still making the game a standalone product. The game is forced to serve two masters. It has to be an effective independent story and an effective sequel. Essentially, the writers are writing two stories that have to parallel each other so closely that they feel like one. Neither Halo 4 or Assassin’s Creed 3 succeed all the way at doing this, but one succeeds more than the other.
// Sound Affects
"On the elusive yet clearly existential sadness that adds layers and textures to music.READ the article